Soul Calibur IV [BLES00296] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Soul Calibur IV [BLES00296] (/showthread.php?tid=185030) Pages:
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RE: Soul Calibur IV [BLES00296] - urukazuto - 04-25-2017 rpcs3-v0.0.2-2017-04-20-463e18f8_win64 The Game is only playable on Interpreter (Fast) + Auto LLE. Setting: Interpreter (Fast) Recompiler (ASMJIT) Auto LLE Renderer : OpenGL GPU Setting : Use GPU Texture Scaling On Recompiler LLVM Game Loads but there is only black screen (I still can hear the game sound) (Picture 3) When I select Load liblv2.sprx only, the game does not load and there is an error on emulator log: F {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00614620]} MEM: Access violation reading location 0xffff8fd4 RE: Soul Calibur IV [BLES00296] - KarotConCarne - 07-23-2017 I have the game working with both PPU and SPU set to recompiler, with checked "Bind SPU thread to secondary cores" and Lower SPU thread priority and "Automatically load required libraries" on Vulkan. Arcade and character creation works, game doesn't show character pictures in character creation (black boxes), game always crashes in story mode midway between fights and sometimes crashes on loadings in tower ascend, but the tower crashes seem random. RE: Soul Calibur IV [BLES00296] - DeanV255 - 07-28-2017 I can confirm same as above. Game runs very well with Vulken, running around 45-60fps in Game once both characters are on screen and 60FPS elsewhere. But it does seem that the game crashes after fights or tower accessions. You can play a solid 30 mins in Practice mode however so it does seem it has an issue with loading. Still trying to find a work around but i doubt it has one at the moment in time. I'll try a few new things tomorrow morning. F {PPU[0x1000001] Thread (mainThread) [0x00087ca0]} class std::runtime_error thrown: Verification failed (0): (in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_memory.cpp:52) Tried uploading my Log file but the uploaded says the attachment isn't allowed, must be doing something wrong sorry. RE: Soul Calibur IV [BLES00296] - Ani - 07-28-2017 Only extensions for compressed files are available. Uploading raw logs is waste of space and bandwidth. RE: Soul Calibur IV [BLES00296] - raveskirza - 08-10-2017 (08-09-2017, 06:31 PM)KarotConCarne Wrote: After downloading the newest version of the emulator the game stopped working at all.You may want to delete config.yml under rpcs3 folder and in data/BLES00296 and have RPCS3 re-create them. Work perfectly fine. None of the builds ever broke this game. Tested with latest build RPCS3 v0.0.3-5-98700c2 Alpha. It has been the same in-game state as it was for a long long time with FPS improvements month on month. The only hiccup with this game is the below error at certain points in the game which stops it from being playable from start to End and this error has been around for almost 1 year now. F {PPU[0x1000001] Thread (mainThread) [0x00087fc0]} class std::runtime_error thrown: Verification failed (0): (in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_memory.cpp:52) RE: Soul Calibur IV [BLES00296] - KarotConCarne - 08-10-2017 After reinstalling the emulator from scratch the issue was found dead and burried. RE: Soul Calibur IV [BLES00296] - SNG31 - 10-13-2017 Not sure if my CPU is good enough for this game but I'm running it on i7 6700hq. I've seen on YouTube its running 60fps on an overclocked cpu. Not sure If there is a certain setting to get it to 60Fps or is this something I just need to wait until the developers optimize it some more to run 60fps on my cpu? RE: Soul Calibur IV [BLES00296] - raveskirza - 12-02-2017 RPCS3 v0.0.4-6200-8f314c51 Alpha After Jarves commit dc0f2ca into master, the frequency of sys_memory.cpp:52 error has been drastically reduced. It is still cannot be played from start to finish but now it is very close to playable. Previously: The intro cutscene could throw the sys_memory.cpp:52 error and hang the game In story mode only 1-2 stages were playable. it would crash with sys_memory.cpp:52 while loading the next stage. Sometimes it does load the next 2 stages but very rarely Now: The intro cutscene can be viewed start to finish. In story mode, you can go up to stage 4 without any worry of hitting the sys_memory.cpp:52 error. RE: Soul Calibur IV [BLES00296] - raveskirza - 12-07-2017 RPCS3 v0.0.4-6212-0b3fbf1d Alpha | HEAD Intel® Core i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.83 GiB RAM | AVX+ Default Settings With the latest master it is now playable from start to finish in story mode(first go to character creation screen and save a character, only then start Story mode). Graphics are perfect, FPS reaches 30-60 under vulkan. NOTE: This game still crashes randomly with sys_memory.cpp:52 error. So still does not qualify for the "playable" section Screenshots: Attached is the log where i have played with SEONG-MI-NA in story mode from Start to finish RPCS3.log.gz (Size: 1.44 MB / Downloads: 22) RE: Soul Calibur IV [BLES00296] - Arisudomo - 04-23-2018 RPCS3 v0.0.5-6675-bd1d4de4_win64 AMD Ryzen 5 1600x @ 3.60GHz 16GB RAM GTX 1070 ti Settings: CPU: Preferred SPU Threads: 2 GPU: Vulkan Resolution Scale: 150% (1920x1080) Use GPU Texture Scaling Game runs 50~60FPS depending on which stage you are playing. Lots of audio glitches. Fully playable. If it wasn't for the audio, I would move to Playable as it seems almost perfect. |