Ratchet & Clank [NPEA00385]
Started by MarioSonic2987




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Chrisxdxl
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1 posts 0 threads Joined: May 2022
05-28-2022, 07:54 PM -
#11
(05-06-2022, 01:34 PM)GRKN Wrote: On my machine I can confirm that "Ratchet & Clank [NPEA00385]" works very stable between 59,9x and 60+ FPS. Sometimes the FPS goes above 60 - so between 60 and 64 FPS.

My specs:
RPCS3 v0.0.22-13564-f7d08d33 Alpha | master
CPU: 11th Gen Intel® Core™ i9-11900K @ 3.50GHz | 16 Threads | 31.84 GiB RAM | TSC: 3.504GHz | AVX-512+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti 4GB OC
OS: Windows 10
Firmware: 4.88

In the disc based trilogy with the serial number "BCES01503" the FPS is not as stable as in the PSN release. So I suspect, that something in the trilogy is not well optimized ...

To prove the stable FPS in this game I would like share a screen recording - but don't know how to record it efficient. Because if I start recording, then sometimes my GPU is (I think so) too busy and in fact RPCS3 shows little less frames per second, so around 58-60+ FPS ...

I can second this in the aforementioned game, apart from drops in the very first area when looking outside from Ratchets garage and when landing on Planets I experienced a locked 60fps throughout my entire playthrough.

My specs (at time of playthrough): RPCS3 v0.0.22-13565
CPU: Ryzen 5 5600X 6 Core | 12 Threads 3.7GHz
RAM: Crucial Ballistix 16GB Kit (2x8GB) DDR4 3600 MHz | CL16
GPU: AMD Radeon RX 6700XT 12GB VRAM
OS: Windows 10 21H2 (10.0.19044.1708)


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