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Full Version: Ratchet & Clank [NPEA00385]
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Tested in 14f02b2.

Core

PPU: Interpreter (fast)
SPU: Interpreter (precise)

LLE Modules
Automatic

Graphics

- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
With rpcs3-v0.0.4-2017-12-01-3fbc960c_win64, goes ingame with flickering textures and color issue.

PD: Move this thread to Ingame.
Game now in playable status
RPCS3 v0.0.15-11969-1213708b Alpha running on windows 10

Firmware version: 4.86

Game version: 01.00

Core
PPU: Recompiler (LLVM)
SPU: Recompiler (LLVM)

Additional Settings: Enable thread scheduler,  Enable SPU loop detection, SPU Cache

Graphics:
- Vulkan
- 1280x720
- 300% Resolution scale
- Auto (Frame limit)
- VSync On
- 16:9
- Shader Mode: Async with Shader Interpreter
- Additional Settigs: Multithreaded RSX and Asyncronous Texture Streaming


Sound:
- XAudio2


Speed  : Mostly full speed (60 FPS) with some occasional minor slowdows
Movie  : Good, sometimes audio out of sync
Graphic : No issues
Music  : No issues

Played all game from start to finish without any issue except for occasional slowdowns and some cutscenes with out of sync audio.

[attachment=21485][attachment=21487][attachment=21488][attachment=21489]
Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down
(03-21-2021, 09:24 PM)Ani Wrote: [ -> ]Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down

yeah it drops in some areas down to 40/45 fps, but for short periods of time and only on specific camera angles.
(03-21-2021, 09:24 PM)Ani Wrote: [ -> ]Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down
is verification still pending?  also, it is dropping, i last played around october and i got 30 fps at spawn
30 FPS at spawn is 50% of what's required, it's a 60 FPS title which only runs at full speed when running at 60 FPS.

As far as I'm aware, it still doesn't run completely full speed, as it would on the console. Major problem being the game speed being tied with performance. If these performance drops happened but didn't affect game speed, it would very likely be Playable.