If you use PPU LLVM it will die during intro after the photo-sensitivity warning with this error: F {PPU[0x1000000] Thread (main_thread) [0x00f1958c]} class std::runtime_error thrown: Unregistered PPU function
With Interpreter (Fast) i got past the very long loading screen then recieved this error. F {rsx::thread} class std::runtime_error thrown: [texture upload buffer] Working buffer not big enough, buffer_length=134217728 allocated=114688000 requested=16777216 guard=4194304 largest_pool=16777216 (in file c:\projects\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:78)
Tried again with OpenGL and after the long loading screen I got a bit further saw a cutscene for awhile (but mostly white) and then I got this error: F {PPU[0x1000000] Thread (main_thread) [0x021693fc]} class std::runtime_error thrown: Verification failed (e=0xb7): (in file Emu\Cell\lv2\sys_lwcond.cpp:192)
Even with those 2 settings enabled, I only see a white background for the opening scene, and when you skip it, I see nothing else. Definitely does not go ingame for me.