Tekken Tag Tournament 2 [BLES01702]
Started by Haapavuo




16 posts in this topic
Haapavuo
Unregistered


 
03-20-2017, 03:58 PM -
#1
Does nothing. No FPS, just white OpenGL window.

RPCS3: rpcs3-v0.0.2-2017-03-20-b94717ec_win64
Firmware: 4.81

PPU: fast
SPU: ASMJIT

Automatically loaded libraries.

Code:
RPCS3 v0.0.2-10-b94717e Alpha
E LDR: Unknown function '0x7CBA9865' in module 'cellM2AACdec' (index 3006)
E LDR: Unknown variable '0xAC2F0831' in module 'cellM2AACdec'
E LDR: Unknown module 'sys_libm'
E LDR: Unknown module 'sys_libstdcxx'
E LDR: Unknown function '0x8C7AD5ED' in module 'cellDTSdec' (index 3007)
E LDR: Unknown variable '0x15248EC5' in module 'cellDTSdec'
E LDR: Unknown function '0xD4C180D4' in module 'cellDTSHDCOREdec' (index 3008)
E LDR: Unknown variable '0x6C8F4F1C' in module 'cellDTSHDCOREdec'
E LDR: Unknown function '0xF3AF1093' in module 'cellDTSHDdec' (index 3009)
E LDR: Unknown variable '0x51AC2B6C' in module 'cellDTSHDdec'
E LDR: Unknown function '0x73A2C895' in module 'cellMP3Sdec' (index 3010)
E LDR: Unknown variable '0x292CDF0A' in module 'cellMP3Sdec'
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3011)
E LDR: Unknown function '0x75080F7B' in module 'cellTRHDdec' (index 3012)
E LDR: Unknown variable '0xE88E381B' in module 'cellTRHDdec'
E LDR: Unknown function '0x185591D6' in module 'cellDTSLBRdec' (index 3013)
E LDR: Unknown variable '0x8C50AF52' in module 'cellDTSLBRdec'
E LDR: Unknown function '0x156FE2F0' in module 'cellM4AacDec2chmod' (index 3014)
E LDR: Unknown variable '0xDBD26836' in module 'cellM4AacDec2chmod'
E LDR: Unknown function '0x8D45F21A' in module 'cellWMAPROdec' (index 3015)
E LDR: Unknown variable '0xA8BAC670' in module 'cellWMAPROdec'
E LDR: Unknown function '0xF2F9C183' in module 'cellWMALSLdec' (index 3016)
E LDR: Unknown variable '0x602AAB16' in module 'cellWMALSLdec'
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3017)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3018)
Haapavuo
Unregistered


 
03-30-2017, 06:47 PM -
#2
Goes in-game from "PRESS START" screen if start is not pressed. Shows the AI players fight against each other. Graphics are perfect.

If start is pressed on "PRESS START" screen, black screen appears. Cannot get menu visible.





Log is 173 MB unpacked... Cannot attach it here since zipped it is 9,5 MB.

Mostly the log is just:

·W 0:00:15.620692 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620702 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620706 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620711 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620715 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620721 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620725 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF

Also:

·W 0:00:15.319921 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=720, format=1, pitch=64, native_pitch=2880
·W 0:00:15.320962 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=1280, format=1, pitch=64, native_pitch=5120
·W 0:00:15.321104 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=1280, format=1, pitch=64, native_pitch=5120
·W 0:00:15.322122 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=720, format=1, pitch=64, native_pitch=2880
·W 0:00:15.322400 {PPU[0x1000009] Thread (nuscUpdate) [0x01918c90]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd005fa40)
Ani
Administrator
*******


16
4,387 posts 106 threads Joined: Aug 2017
04-03-2017, 10:38 PM -
#3
What's the version commit?
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
robertcop
Member


0
2 posts 1 threads Joined: Oct 2017
10-23-2017, 05:50 PM -
#4
I get this F {PPU[0x1000000] Thread (main_thread) [0x00260600]} class std::runtime_error thrown: Trap! when i run it with the default settings or the write error message when i try any other manual library selection, but xaudio gets initialized after that error.
Screen stays white.
Patarimi
Member


0
1 posts 0 threads Joined: Feb 2018
03-02-2018, 12:01 PM -
#5
Tested with 0.05-6461-d78b0467d Alpha. Goes Ingame at around 30 fps using PPU recompiler, SPU recompiler and vulkan.

One stage is blurred. Everything else seems fine.


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 823.08 KB / Downloads: 82)
QOTSANINSOADKORN
Member


0
107 posts 22 threads Joined: Oct 2017
03-02-2018, 12:46 PM -
#6
RPCS3 v0.0.5-6491-f96e9b6ed Alpha | HEAD

Please Move to IN-GAME


Attached Files Thumbnail(s)
           

.rar   TEKKEN TAG 2 - LOG RPCS3.rar (Size: 517.29 KB / Downloads: 80)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
06-18-2018, 01:09 PM -
#7
RPCS3 v0.0.5-6957-af62c92b7 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Playable. Needs SRM for a couple of the maps to render. Some audio is missing, seems like only the character intros and background music.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 548.42 KB / Downloads: 42)
AUb
Member


0
6 posts 0 threads Joined: Jun 2018
06-18-2018, 06:42 PM -
#8
"Playable"? ok but :
- Clothing texture problems (many black areas)
- No clothes colors (all grayed)
- No music ingame
- No intro dialog
Also the 2 last stages are working only with SRM and in that case the full game is dreadfully pixelated.
So yes "playable" but not in good conditions
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-16-2018, 11:07 PM -
#9
Black areas are fixed on clothes are fixed with Write Color Buffers.
This post was last modified: 07-16-2018, 11:30 PM by Asinine.
Hinzoto
Member


0
1 posts 0 threads Joined: Nov 2018
11-10-2018, 05:13 PM -
#10
Thanks a lot with the great work on emulator and especially with this game (for me, the best Tekken after the 4). White Color Buffer continues with the color erros on some armors or clothes, the same for the snake armor of Ogre. The no BGM is obvious, but I think this can be fixed soon. Another point is the "ininite stutter" during some point of the game, needing to close on Arcade Mode.


Forum Jump:


Users browsing this thread: 1 Guest(s)