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Full Version: Tekken Tag Tournament 2 [BLES01702]
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Haapavuo

Does nothing. No FPS, just white OpenGL window.

RPCS3: rpcs3-v0.0.2-2017-03-20-b94717ec_win64
Firmware: 4.81

PPU: fast
SPU: ASMJIT

Automatically loaded libraries.

Code:
RPCS3 v0.0.2-10-b94717e Alpha
E LDR: Unknown function '0x7CBA9865' in module 'cellM2AACdec' (index 3006)
E LDR: Unknown variable '0xAC2F0831' in module 'cellM2AACdec'
E LDR: Unknown module 'sys_libm'
E LDR: Unknown module 'sys_libstdcxx'
E LDR: Unknown function '0x8C7AD5ED' in module 'cellDTSdec' (index 3007)
E LDR: Unknown variable '0x15248EC5' in module 'cellDTSdec'
E LDR: Unknown function '0xD4C180D4' in module 'cellDTSHDCOREdec' (index 3008)
E LDR: Unknown variable '0x6C8F4F1C' in module 'cellDTSHDCOREdec'
E LDR: Unknown function '0xF3AF1093' in module 'cellDTSHDdec' (index 3009)
E LDR: Unknown variable '0x51AC2B6C' in module 'cellDTSHDdec'
E LDR: Unknown function '0x73A2C895' in module 'cellMP3Sdec' (index 3010)
E LDR: Unknown variable '0x292CDF0A' in module 'cellMP3Sdec'
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3011)
E LDR: Unknown function '0x75080F7B' in module 'cellTRHDdec' (index 3012)
E LDR: Unknown variable '0xE88E381B' in module 'cellTRHDdec'
E LDR: Unknown function '0x185591D6' in module 'cellDTSLBRdec' (index 3013)
E LDR: Unknown variable '0x8C50AF52' in module 'cellDTSLBRdec'
E LDR: Unknown function '0x156FE2F0' in module 'cellM4AacDec2chmod' (index 3014)
E LDR: Unknown variable '0xDBD26836' in module 'cellM4AacDec2chmod'
E LDR: Unknown function '0x8D45F21A' in module 'cellWMAPROdec' (index 3015)
E LDR: Unknown variable '0xA8BAC670' in module 'cellWMAPROdec'
E LDR: Unknown function '0xF2F9C183' in module 'cellWMALSLdec' (index 3016)
E LDR: Unknown variable '0x602AAB16' in module 'cellWMALSLdec'
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3017)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3018)

Haapavuo

Goes in-game from "PRESS START" screen if start is not pressed. Shows the AI players fight against each other. Graphics are perfect.

If start is pressed on "PRESS START" screen, black screen appears. Cannot get menu visible.





Log is 173 MB unpacked... Cannot attach it here since zipped it is 9,5 MB.

Mostly the log is just:

·W 0:00:15.620692 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620702 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620706 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620711 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620715 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF
·W 0:00:15.620721 {PPU[0x1000009] Thread (nuscUpdate) [0x008a5130]} PPU: MFFS
·W 0:00:15.620725 {PPU[0x1000009] Thread (nuscUpdate) [0x008a53d4]} PPU: MTFSF

Also:

·W 0:00:15.319921 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=720, format=1, pitch=64, native_pitch=2880
·W 0:00:15.320962 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=1280, format=1, pitch=64, native_pitch=5120
·W 0:00:15.321104 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=1280, format=1, pitch=64, native_pitch=5120
·W 0:00:15.322122 {rsx::thread} RSX: Bad depth surface pitch given: surface_width=720, format=1, pitch=64, native_pitch=2880
·W 0:00:15.322400 {PPU[0x1000009] Thread (nuscUpdate) [0x01918c90]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd005fa40)
What's the version commit?
I get this F {PPU[0x1000000] Thread (main_thread) [0x00260600]} class std::runtime_error thrown: Trap! when i run it with the default settings or the write error message when i try any other manual library selection, but xaudio gets initialized after that error.
Screen stays white.
Tested with 0.05-6461-d78b0467d Alpha. Goes Ingame at around 30 fps using PPU recompiler, SPU recompiler and vulkan.

One stage is blurred. Everything else seems fine.
RPCS3 v0.0.5-6491-f96e9b6ed Alpha | HEAD

Please Move to IN-GAME
RPCS3 v0.0.5-6957-af62c92b7 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Playable. Needs SRM for a couple of the maps to render. Some audio is missing, seems like only the character intros and background music.
"Playable"? ok but :
- Clothing texture problems (many black areas)
- No clothes colors (all grayed)
- No music ingame
- No intro dialog
Also the 2 last stages are working only with SRM and in that case the full game is dreadfully pixelated.
So yes "playable" but not in good conditions
Black areas are fixed on clothes are fixed with Write Color Buffers.
Thanks a lot with the great work on emulator and especially with this game (for me, the best Tekken after the 4). White Color Buffer continues with the color erros on some armors or clothes, the same for the snake armor of Ogre. The no BGM is obvious, but I think this can be fixed soon. Another point is the "ininite stutter" during some point of the game, needing to close on Arcade Mode.
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