Resistance 3 [BCES01118]
Started by nicba1010




6 posts in this topic
nicba1010
Unregistered


 
03-15-2017, 09:56 AM -
#1
Game starts with black screen no sound no picture.
Code:
E LDR: Unknown module 'cellSysutilNpEula'
E LDR: Unknown function '0x59D1629A' in module 'cellSysutilNpEula' (index 3006)
E LDR: Unknown function '0x5EC05AD8' in module 'cellSysutilNpEula' (index 3007)
E LDR: Unknown function '0x6599500D' in module 'cellSysutilNpEula' (index 3008)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3009)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3010)
E LDR: Unknown function '0xFD0E1CAC' in module 'cellSysmodule' (index 3011)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3012)
E {PPU[0x1000000] Thread (main_thread) [0x007cad80]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0xf, alignment=0x10000000, alloc_addr=*0xfe909c)
U {PPU[0x1000000] Thread (main_thread) [0x00c9d5ec]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x00c9d7e4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x1000000] Thread (main_thread) [0x00c9ce7c]} cellSysmodule TODO: cellSysmodule_1A267F98
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/parameters.txt”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (11)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xe00000, width=960, height=704, cullStart=0x0, zFormat=0x2, aaFormat=0x3, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x1380000, width=960, height=704, cullStart=0x180000, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
U {PPU[0x1000000] Thread (main_thread) [0x015fcc8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00c9ccf4]} cellGem TODO: cellGemPrepareCamera
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ae1c]} cellCamera TODO: cellCameraSetNotifyEventQueue2
U {PPU[0x1000000] Thread (main_thread) [0x00c9bc54]} cellSysutil TODO: cellSysCacheClear()
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/assets/gold”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ab7c]} cellCamera TODO: cellCameraGetBufferInfoEx
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9c9ac]} cellGem TODO: cellGemUpdateStart
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9cafc]} cellGem TODO: cellGemUpdateFinish
wffl
Unregistered


 
06-06-2017, 03:31 PM -
#2
RPCS3 v0.0.2-5-7b37b32 Alpha

Still black screen. Move to loadable?
Ani
Administrator
*******


16
4,019 posts 104 threads Joined: Aug 2017
06-29-2017, 03:20 PM -
#3
Does it have FPS counter on the black screen?
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
hmqaed
Unregistered


 
06-30-2017, 10:44 PM -
#4
RPCS3 v0.0.2-5398-b0cad13c Alpha

Loadable
ldczzyy
Member


0
33 posts 0 threads Joined: Jul 2020
09-14-2020, 01:03 AM -
#5
While I'm playing the US version, might be helpful to share here as well,


Follow up video testing CPU utilization, this game starts at 18:35
lainiwaku
Member


0
34 posts 1 threads Joined: Jan 2020
05-19-2022, 02:52 AM -
#6
The game is playable i finished it this week on i5 8600k
sometime it can rarely crash, but just restart emulator and continue, doesn't happen often
there are graphical glitch on level with rain, but it doesn't stop to finish it
downliner
Member


0
2 posts 0 threads Joined: May 2022
05-21-2022, 12:55 AM -
#7
(05-19-2022, 02:52 AM)lainiwaku Wrote: The  game is playable i finished it this week on i5 8600k
sometime it can rarely crash, but just restart emulator and continue,  doesn't happen often
there are graphical glitch  on level  with rain, but it doesn't stop to finish it

Can confirm with i7-7700k and GTX 1060 6GB works from start to finish with very few graphical issues.

You do get a little Technicolor lightshow when you are in the pit after being kidnapped and sent to the prison but aside from that totally playable.


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