RPCS3 Forums

Full Version: Resistance 3 [BCES01118]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

nicba1010

Game starts with black screen no sound no picture.
Code:
E LDR: Unknown module 'cellSysutilNpEula'
E LDR: Unknown function '0x59D1629A' in module 'cellSysutilNpEula' (index 3006)
E LDR: Unknown function '0x5EC05AD8' in module 'cellSysutilNpEula' (index 3007)
E LDR: Unknown function '0x6599500D' in module 'cellSysutilNpEula' (index 3008)
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 3009)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 3010)
E LDR: Unknown function '0xFD0E1CAC' in module 'cellSysmodule' (index 3011)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 3012)
E {PPU[0x1000000] Thread (main_thread) [0x007cad80]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0xf, alignment=0x10000000, alloc_addr=*0xfe909c)
U {PPU[0x1000000] Thread (main_thread) [0x00c9d5ec]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x00c9d7e4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x1000000] Thread (main_thread) [0x00c9ce7c]} cellSysmodule TODO: cellSysmodule_1A267F98
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/parameters.txt”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x0090106c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (11)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0xe00000, width=960, height=704, cullStart=0x0, zFormat=0x2, aaFormat=0x3, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (10)
U {PPU[0x1000000] Thread (main_thread) [0x00c99fac]} cellGcmSys TODO: cellGcmSetZcull(index=1, offset=0x1380000, width=960, height=704, cullStart=0x180000, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x1, sRef=0x0, sMask=0xff)
E {PPU[0x1000000] Thread (main_thread) [0x00c99f74]} cellGcmSys: cellGcmSetTile: bad compression mode! (7)
U {PPU[0x1000000] Thread (main_thread) [0x015fcc8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x015fcd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01612a3c]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00c9ccf4]} cellGem TODO: cellGemPrepareCamera
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ae1c]} cellCamera TODO: cellCameraSetNotifyEventQueue2
U {PPU[0x1000000] Thread (main_thread) [0x00c9bc54]} cellSysutil TODO: cellSysCacheClear()
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/assets/gold”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} sys_fs: sys_fs_stat(“/app_home/PS3_GAME/USRDIR”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00c99724]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9ab7c]} cellCamera TODO: cellCameraGetBufferInfoEx
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9c9ac]} cellGem TODO: cellGemUpdateStart
U {PPU[0x1000009] Thread (MoveKitUpdateThread) [0x00c9cafc]} cellGem TODO: cellGemUpdateFinish

wffl

RPCS3 v0.0.2-5-7b37b32 Alpha

Still black screen. Move to loadable?
Does it have FPS counter on the black screen?

hmqaed

RPCS3 v0.0.2-5398-b0cad13c Alpha

Loadable
While I'm playing the US version, might be helpful to share here as well,


Follow up video testing CPU utilization, this game starts at 18:35
The game is playable i finished it this week on i5 8600k
sometime it can rarely crash, but just restart emulator and continue, doesn't happen often
there are graphical glitch on level with rain, but it doesn't stop to finish it
(05-19-2022, 02:52 AM)lainiwaku Wrote: [ -> ]The  game is playable i finished it this week on i5 8600k
sometime it can rarely crash, but just restart emulator and continue,  doesn't happen often
there are graphical glitch  on level  with rain, but it doesn't stop to finish it

Can confirm with i7-7700k and GTX 1060 6GB works from start to finish with very few graphical issues.

You do get a little Technicolor lightshow when you are in the pit after being kidnapped and sent to the prison but aside from that totally playable.