PayDay 2 [BLES01902]
Started by GrantKane




5 posts in this topic
GrantKane
RPCS3 Tester


0
2,670 posts 1,777 threads Joined: Aug 2017
03-12-2017, 04:37 PM -
#1
RPCS3 v0.0.2-3-b70a1ed Alpha
Quote:·F 0:08:08.394999 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
JJDSG
Guest


 
03-16-2017, 05:36 PM -
#2
PAYDAY 2 Now Playable On RPCS3 v0.0.2-5011

Core-
PPU Decoder - Interpreter(fast)
SPU Decoder - Recompiler(ASMJIT)
Hook Static Functions - true
Auto LLE

Graphics-
Render - Vulkan
Resolution - 1280 x 720
Aspect Ratio - 16:9
Frame Limit - 30

Audio-
Audio Out - XAudio2
Ani
Administrator
*******


11
3,581 posts 96 threads Joined: Aug 2017
03-17-2017, 06:15 PM -
#3
Not playable if colors are totally broken. Missing log and commit version.
Moving to Ingame.
Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, Manjaro Linux
 Laptop:
Intel i7 6700HQ, Intel HD 530,      Manjaro Linux
dannyloic33
Guest


 
07-17-2017, 12:04 PM -
#4
the game is playable now

http://imgur.com/a/FWtux

using the build linked in the post about persona 5 being playable

ppu interpeter / spu recompiler / vulkan
Ani
Administrator
*******


11
3,581 posts 96 threads Joined: Aug 2017
07-17-2017, 11:30 PM -
#5
Not a master build, so still unplayable

Also missing log if it was a valid report
Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, Manjaro Linux
 Laptop:
Intel i7 6700HQ, Intel HD 530,      Manjaro Linux
Deminating
RPCS3 Tester


1
388 posts 105 threads Joined: Mar 2018
04-05-2018, 04:43 AM -
#6
RPCS3 v0.0.5-6638-568118634 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Should be ready for playable. Multiple missions done, good performance with light framerate loss during heavy activity (~45 fps)

Tested on Vulkan, had accurate colors.
This post was last modified: 04-12-2018, 11:27 PM by Asinine.


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