PayDay 2 [BLES01902] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: PayDay 2 [BLES01902] (/showthread.php?tid=180888) |
RE: PayDay 2 [BLES01902] - GrantKane - 03-12-2017 RPCS3 v0.0.2-3-b70a1ed Alpha Quote:·F 0:08:08.394999 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. RE: PayDay 2 [BLES01902] - JJDSG - 03-16-2017 PAYDAY 2 Now Playable On RPCS3 v0.0.2-5011 Core- PPU Decoder - Interpreter(fast) SPU Decoder - Recompiler(ASMJIT) Hook Static Functions - true Auto LLE Graphics- Render - Vulkan Resolution - 1280 x 720 Aspect Ratio - 16:9 Frame Limit - 30 Audio- Audio Out - XAudio2 RE: PayDay 2 [BLES01902] - Ani - 03-17-2017 Not playable if colors are totally broken. Missing log and commit version. Moving to Ingame. RE: PayDay 2 [BLES01902] - dannyloic33 - 07-17-2017 the game is playable now http://imgur.com/a/FWtux using the build linked in the post about persona 5 being playable ppu interpeter / spu recompiler / vulkan RE: PayDay 2 [BLES01902] - Ani - 07-17-2017 Not a master build, so still unplayable Also missing log if it was a valid report RE: PayDay 2 [BLES01902] - Deminating - 04-05-2018 RPCS3 v0.0.5-6638-568118634 Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Should be ready for playable. Multiple missions done, good performance with light framerate loss during heavy activity (~45 fps) Tested on Vulkan, had accurate colors. |