RPCS3 Forums
PayDay 2 [BLES01902] - Printable Version

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+--- Thread: PayDay 2 [BLES01902] (/showthread.php?tid=180888)



RE: PayDay 2 [BLES01902] - GrantKane - 03-12-2017

RPCS3 v0.0.2-3-b70a1ed Alpha
Quote:·F 0:08:08.394999 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.



RE: PayDay 2 [BLES01902] - JJDSG - 03-16-2017

PAYDAY 2 Now Playable On RPCS3 v0.0.2-5011

Core-
PPU Decoder - Interpreter(fast)
SPU Decoder - Recompiler(ASMJIT)
Hook Static Functions - true
Auto LLE

Graphics-
Render - Vulkan
Resolution - 1280 x 720
Aspect Ratio - 16:9
Frame Limit - 30

Audio-
Audio Out - XAudio2



RE: PayDay 2 [BLES01902] - Ani - 03-17-2017

Not playable if colors are totally broken. Missing log and commit version.
Moving to Ingame.



RE: PayDay 2 [BLES01902] - dannyloic33 - 07-17-2017

the game is playable now

http://imgur.com/a/FWtux

using the build linked in the post about persona 5 being playable

ppu interpeter / spu recompiler / vulkan



RE: PayDay 2 [BLES01902] - Ani - 07-17-2017

Not a master build, so still unplayable

Also missing log if it was a valid report



RE: PayDay 2 [BLES01902] - Deminating - 04-05-2018

RPCS3 v0.0.5-6638-568118634 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Should be ready for playable. Multiple missions done, good performance with light framerate loss during heavy activity (~45 fps)

Tested on Vulkan, had accurate colors.