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Resident Evil [NPUB31552]
#1
RPCS3 v0.0.2-5-bd2e1a6
intro
freze

game have sound and go to ingame whit vulkan and dx12 but screen is black in intro and ingame
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#2
rpcs3-v0.0.2-2017-03-14-1b5a479b

Ingame with Native resolution. Hate 720x480.

Spend 2 minutes ingame and got

F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)


Log is over 60mb
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#3
This is how this game looks in-game currently.


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#4
Euro version playable.
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#5
[NPUB31552] Resident Evil (US)
Version: rpcs3-v0.0.7-8880-c4ccac9a (Pull Request #6759)

Current Status (For US Version Only): Ingame

Settings: LLVM Recompiler (PPU/SPU), Vulkan Renderer, Strict Rendering Mode, Writing Color Buffers, Read/Write Depth Buffers, and Read Color Buffers. Disk Cache Maximum Size = 5120 MB.

Game is playable yet, can crash at random. As in, a black screen that pauses the game. The emulator pauses; however, upon pressing Play, the game ambience continues, but the screen is still black, and there is no other sound heard, not even footsteps when pressing any button or moving the left stick. This is only tested on the Jill playthrough, I don't think the costume settings have any impact on the game.

The following is the short log output, generally, for every instance the game crashes:

F {RSX [0x01fd2b0]} RSX: class std::runtime_error thrown: [auxilliary upload heap] Working buffer not big enough, buffer_length=67108864 allocated=62919680 requested=6291464 guard=65536 largest_pool=6291968
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:80)
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