03-12-2017, 01:25 PM
03-14-2017, 08:50 PM
rpcs3-v0.0.2-2017-03-14-1b5a479b
Ingame with Native resolution. Hate 720x480.
Spend 2 minutes ingame and got
F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)
Log is over 60mb
Ingame with Native resolution. Hate 720x480.
Spend 2 minutes ingame and got
F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)
Log is over 60mb
07-27-2017, 02:48 AM
This is how this game looks in-game currently.
05-14-2019, 05:48 PM
Euro version playable.
10-16-2019, 07:31 PM
[NPUB31552] Resident Evil (US)
Version: rpcs3-v0.0.7-8880-c4ccac9a (Pull Request #6759)
Current Status (For US Version Only): Ingame
Settings: LLVM Recompiler (PPU/SPU), Vulkan Renderer, Strict Rendering Mode, Writing Color Buffers, Read/Write Depth Buffers, and Read Color Buffers. Disk Cache Maximum Size = 5120 MB.
Game is playable yet, can crash at random. As in, a black screen that pauses the game. The emulator pauses; however, upon pressing Play, the game ambience continues, but the screen is still black, and there is no other sound heard, not even footsteps when pressing any button or moving the left stick. This is only tested on the Jill playthrough, I don't think the costume settings have any impact on the game.
The following is the short log output, generally, for every instance the game crashes:
F {RSX [0x01fd2b0]} RSX: class std::runtime_error thrown: [auxilliary upload heap] Working buffer not big enough, buffer_length=67108864 allocated=62919680 requested=6291464 guard=65536 largest_pool=6291968
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:80)
Version: rpcs3-v0.0.7-8880-c4ccac9a (Pull Request #6759)
Current Status (For US Version Only): Ingame
Settings: LLVM Recompiler (PPU/SPU), Vulkan Renderer, Strict Rendering Mode, Writing Color Buffers, Read/Write Depth Buffers, and Read Color Buffers. Disk Cache Maximum Size = 5120 MB.
Game is playable yet, can crash at random. As in, a black screen that pauses the game. The emulator pauses; however, upon pressing Play, the game ambience continues, but the screen is still black, and there is no other sound heard, not even footsteps when pressing any button or moving the left stick. This is only tested on the Jill playthrough, I don't think the costume settings have any impact on the game.
The following is the short log output, generally, for every instance the game crashes:
F {RSX [0x01fd2b0]} RSX: class std::runtime_error thrown: [auxilliary upload heap] Working buffer not big enough, buffer_length=67108864 allocated=62919680 requested=6291464 guard=65536 largest_pool=6291968
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:80)
07-18-2020, 11:06 AM
Constant freezing/crashing almost always precipitated by opening a door or picking up an item. Game looks fine and runs fine otherwise but it is literally too frustrating to complete correctly when every few minutes of playing the game freezes to a crash and you have to start from last save just to do it again and have it freeze.
Not playable
Ryzen 3800X
GTX1080Ti
32GB 3600Mhz DDR4
NVME m.2 storage
Edit: This seems to be a common error: F {SPU[0x0000400] Thread (xf_appli_CellSpursKernel0) [0x0fbdc]} SIG: Thread terminated due to fatal error: Verification failed (e=0x57) (0000000000000000):
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKRenderTargets.h:616)
Not playable
Ryzen 3800X
GTX1080Ti
32GB 3600Mhz DDR4
NVME m.2 storage
Edit: This seems to be a common error: F {SPU[0x0000400] Thread (xf_appli_CellSpursKernel0) [0x0fbdc]} SIG: Thread terminated due to fatal error: Verification failed (e=0x57) (0000000000000000):
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKRenderTargets.h:616)
08-04-2020, 02:18 PM
Hello I'm new here.
Reporting Resident Evil [NPUB31552] is now playable without any obvious glitch or crash.
RPCS3 Version: 0.0.11-10725-25d73f5a Alpha
CPU : Xeon E1230
Graphic Card : Nvidia GF1650 Super
All defaulted options in RPCS3.
Cheers !!
Reporting Resident Evil [NPUB31552] is now playable without any obvious glitch or crash.
RPCS3 Version: 0.0.11-10725-25d73f5a Alpha
CPU : Xeon E1230
Graphic Card : Nvidia GF1650 Super
All defaulted options in RPCS3.
Cheers !!
08-05-2020, 02:46 PM
(08-04-2020, 02:18 PM)clad1984 Wrote: [ -> ]Hello I'm new here.You need a log file and 3 screen sorts
Reporting Resident Evil [NPUB31552] is now playable without any obvious glitch or crash.
RPCS3 Version: 0.0.11-10725-25d73f5a Alpha
CPU : Xeon E1230
Graphic Card : Nvidia GF1650 Super
All defaulted options in RPCS3.
Cheers !!
08-05-2020, 04:19 PM
(08-05-2020, 02:46 PM)Mew21 Wrote: [ -> ](08-04-2020, 02:18 PM)clad1984 Wrote: [ -> ]Hello I'm new here.You need a log file and 3 screen sorts
Reporting Resident Evil [NPUB31552] is now playable without any obvious glitch or crash.
RPCS3 Version: 0.0.11-10725-25d73f5a Alpha
CPU : Xeon E1230
Graphic Card : Nvidia GF1650 Super
All defaulted options in RPCS3.
Cheers !!
k, making it ...
[attachment=19594 Wrote:Mew21 pid='311974' dateline='1596638816'][attachment=19594][attachment=19595][attachment=19596][attachment=19597](08-04-2020, 02:18 PM)clad1984 Wrote: [ -> ]Hello I'm new here.You need a log file and 3 screen sorts
Reporting Resident Evil [NPUB31552] is now playable without any obvious glitch or crash.
RPCS3 Version: 0.0.11-10725-25d73f5a Alpha
CPU : Xeon E1230
Graphic Card : Nvidia GF1650 Super
All defaulted options in RPCS3.
Cheers !!