The Last of Us [BCES01585]
Started by Xpzkiber




14 posts in this topic
Asinine
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3
1,962 posts 79 threads Joined: Aug 2017
09-04-2018, 02:52 AM -
#11
Ingame as of https://forums.rpcs3.net/thread-196785-page-3.html
No longer requires a save file!
xcedf
Member


1
15 posts 0 threads Joined: Dec 2017
09-04-2018, 08:21 AM -
#12
I'm not so sure it's ingame now, don't know about US version but this one has before going to menu
F {SPU[0x2000004] Thread (highCellSpursKernel4) [0x04aec]} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2398)
i think it's some kind of regression, cause the older version has no problem going to menu
Asinine
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1,962 posts 79 threads Joined: Aug 2017
09-04-2018, 06:34 PM -
#13
When you get those errors, you can just press "resume" and the emulator will continue to run.
MasterTurkey
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0
125 posts 51 threads Joined: Feb 2018
09-07-2018, 09:33 PM -
#14
Works for me finally without any work arounds. Thank you to the devs. Making some good progress.

Username256
Member


0
1 posts 0 threads Joined: Jul 2020
02-27-2021, 09:14 PM -
#15
5900X + Radeon rx6900xt
Glowing edges of polygons(?) and blinking dark squares appeared, possibly because of rdna2.
Same thing with the Unacharted, all three of them.
The other games that was playable, works fine.
           


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