Dead to Rights: Retribution [BLUS30278]
Started by notq




8 posts in this topic
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
03-03-2017, 07:42 AM -
#1
rpcs3-v0.0.1-2017-03-03-48b05838

Stuck with that.
Code:
F {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} struct vm::access_violation thrown: Access violation writing address 0x10
Ani
Administrator
*******


16
4,380 posts 105 threads Joined: Aug 2017
03-07-2017, 04:46 PM -
#2
Code:
·W 0:00:01.431763 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1725c]} cellSysmodule: cellSysmoduleIsLoaded(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W 0:00:01.431778 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e18bbc]} cellGame: cellGameDataCheck(type=3, dirName=“BLUS30278”, size=*0xd00f7438)
·W 0:00:01.431839 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e18b7c]} cellGame: cellGameContentPermit(contentInfoPath=*0xd00f7510, usrdirPath=*0xd00f7490)
·W 0:00:01.431859 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1921c]} cellSysutil: cellSysCacheMount(param=*0xd00f7730)
·W 0:00:01.431897 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} sys_prx: sys_prx_start_module(id=0x23008d00, flags=0x0, pOpt=*0x0)
·W 0:00:01.432072 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} PPU: 'sys_prx_start_module' aborted

Weird
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
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Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-05-2017, 06:27 PM -
#3
rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Ingame.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:51 PM -
#4
Moving to Ingame.
chjr1982
Member


0
14 posts 0 threads Joined: Sep 2017
11-17-2017, 03:41 PM -
#5
can you use video test?
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
11-23-2017, 12:27 PM -
#6
rpcs3-v0.0.4-2017-11-22-58c42ad9_win64

PPU - Interpreter (fast)
SPU - Recompiler (ASMJIT)

Just finished the first stage, it's almost stable 15fps+ so pretty comfortable. 

Then i got infinity loop video of "news scene" in the game, cut-scenes doesn't show but sound from them is working, then i got second stage ingame for a few sec and infinity loop video of "news scene" again. Ingame works while that loop scene on the display. 

BTW. Why the limit of 5 attachement ? I want more screens.
This post was last modified: 11-23-2017, 07:52 PM by notq.


Attached Files Thumbnail(s)
                       
   

.7z   RPCS3.7z (Size: 1.79 MB / Downloads: 24)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Zach Fett
Member


0
7 posts 1 threads Joined: Mar 2020
01-26-2023, 03:13 AM -
#7
I get an error after the legal screen fades away:
F {RSX [0xacf5f44]} SIG: Thread terminated due to fatal error: Verification failed
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKRenderTargets.cpp:782[:3], in function get_surface)

Tested the BLUS30278 and BLES00824 versions of the game, both have the same issue at that same moment.

Edit: So it seems to only be giving this error when I have the GAC Pack DLC installed. Not sure why, bit of a shame since I'd like to play those modes..
This post was last modified: 01-30-2023, 03:04 AM by Zach Fett.


Attached Files
.7z   RPCS3.7z (Size: 169.34 KB / Downloads: 0)
Tudeski
Member


0
18 posts 0 threads Joined: Feb 2019
08-13-2023, 08:48 AM -
#8
----force cpu blit in debug menu and write color buffer on ------> for GAC PACK DLC

----read depth buffers ---> if Graphic Bugs

----but Game is still not stable, crash during Compiling Shaders
Zach Fett
Member


0
7 posts 1 threads Joined: Mar 2020
08-13-2023, 08:58 AM -
#9
(08-13-2023, 08:48 AM)Tudeski Wrote: ----force cpu blit in debug menu and write color buffer on  ------> for GAC PACK DLC

----read depth buffers      ---> if Graphic Bugs

----but Game is still not stable, crash during Compiling Shaders

Thanks for the tips. Force CPU Blit is getting me past the crash/freezing bug I mentioned in the post above yours, but unfortunately it causes a black screen in-game, even with Read Depth Buffers enabled.


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