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Dead to Rights: Retribution [BLUS30278] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dead to Rights: Retribution [BLUS30278] (/showthread.php?tid=180015) |
RE: Dead to Rights: Retribution [BLUS30278] - notq - 03-03-2017 rpcs3-v0.0.1-2017-03-03-48b05838 Stuck with that. Code: F {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} struct vm::access_violation thrown: Access violation writing address 0x10 RE: Dead to Rights: Retribution [BLUS30278] - Ani - 03-07-2017 Code: ·W 0:00:01.431763 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1725c]} cellSysmodule: cellSysmoduleIsLoaded(id=CELL_SYSMODULE_SYSUTIL_GAME) Weird RE: Dead to Rights: Retribution [BLUS30278] - digitaldude - 08-05-2017 rpcs3-v0.0.3-2017-08-01-9296bd21_win64 Ingame. RE: Dead to Rights: Retribution [BLUS30278] - ssshadow - 08-17-2017 Moving to Ingame. RE: Dead to Rights: Retribution [BLUS30278] - chjr1982 - 11-17-2017 can you use video test? RE: Dead to Rights: Retribution [BLUS30278] - notq - 11-23-2017 rpcs3-v0.0.4-2017-11-22-58c42ad9_win64 PPU - Interpreter (fast) SPU - Recompiler (ASMJIT) Just finished the first stage, it's almost stable 15fps+ so pretty comfortable. Then i got infinity loop video of "news scene" in the game, cut-scenes doesn't show but sound from them is working, then i got second stage ingame for a few sec and infinity loop video of "news scene" again. Ingame works while that loop scene on the display. BTW. Why the limit of 5 attachement ? I want more screens. RE: Dead to Rights: Retribution [BLUS30278] - Zach Fett - 01-26-2023 I get an error after the legal screen fades away: F {RSX [0xacf5f44]} SIG: Thread terminated due to fatal error: Verification failed (in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKRenderTargets.cpp:782[:3], in function get_surface) Tested the BLUS30278 and BLES00824 versions of the game, both have the same issue at that same moment. Edit: So it seems to only be giving this error when I have the GAC Pack DLC installed. Not sure why, bit of a shame since I'd like to play those modes.. RE: Dead to Rights: Retribution [BLUS30278] - Tudeski - 08-13-2023 ----force cpu blit in debug menu and write color buffer on ------> for GAC PACK DLC ----read depth buffers ---> if Graphic Bugs ----but Game is still not stable, crash during Compiling Shaders RE: Dead to Rights: Retribution [BLUS30278] - Zach Fett - 08-13-2023 (08-13-2023, 08:48 AM)Tudeski Wrote: ----force cpu blit in debug menu and write color buffer on ------> for GAC PACK DLC Thanks for the tips. Force CPU Blit is getting me past the crash/freezing bug I mentioned in the post above yours, but unfortunately it causes a black screen in-game, even with Read Depth Buffers enabled. RE: Dead to Rights: Retribution [BLUS30278] - xyrax73 - 05-10-2025 Just finished the game BLUS30278 ,no GAC DLC, with about five crashes(always FIFO related) during all the campaign, but zero from when i used these settings: Driver Wake-Up Delay --> 800us ( I started from 400..) RSX FIFO Accuracy : Ordered & Atomic Everything else was default, except for Vsync on, Strict Rendering Mode on, FSR on and VBlank Frequency 120Hz RPCS3 0.0.36-17778-9c5b3a23 on Ubuntu linux 24.04 |