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Dead to Rights: Retribution [BLUS30278] - Printable Version

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RE: Dead to Rights: Retribution [BLUS30278] - notq - 03-03-2017

rpcs3-v0.0.1-2017-03-03-48b05838

Stuck with that.
Code:
F {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} struct vm::access_violation thrown: Access violation writing address 0x10



RE: Dead to Rights: Retribution [BLUS30278] - Ani - 03-07-2017

Code:
·W 0:00:01.431763 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1725c]} cellSysmodule: cellSysmoduleIsLoaded(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W 0:00:01.431778 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e18bbc]} cellGame: cellGameDataCheck(type=3, dirName=“BLUS30278”, size=*0xd00f7438)
·W 0:00:01.431839 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e18b7c]} cellGame: cellGameContentPermit(contentInfoPath=*0xd00f7510, usrdirPath=*0xd00f7490)
·W 0:00:01.431859 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1921c]} cellSysutil: cellSysCacheMount(param=*0xd00f7730)
·W 0:00:01.431897 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} sys_prx: sys_prx_start_module(id=0x23008d00, flags=0x0, pOpt=*0x0)
·W 0:00:01.432072 {PPU[0x100000b] Thread (Unknown, define BTHREADDEBUG to set) [0x00e1957c]} PPU: 'sys_prx_start_module' aborted

Weird



RE: Dead to Rights: Retribution [BLUS30278] - digitaldude - 08-05-2017

rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Ingame.



RE: Dead to Rights: Retribution [BLUS30278] - ssshadow - 08-17-2017

Moving to Ingame.



RE: Dead to Rights: Retribution [BLUS30278] - chjr1982 - 11-17-2017

can you use video test?


RE: Dead to Rights: Retribution [BLUS30278] - notq - 11-23-2017

rpcs3-v0.0.4-2017-11-22-58c42ad9_win64

PPU - Interpreter (fast)
SPU - Recompiler (ASMJIT)

Just finished the first stage, it's almost stable 15fps+ so pretty comfortable. 

Then i got infinity loop video of "news scene" in the game, cut-scenes doesn't show but sound from them is working, then i got second stage ingame for a few sec and infinity loop video of "news scene" again. Ingame works while that loop scene on the display. 

BTW. Why the limit of 5 attachement ? I want more screens.


RE: Dead to Rights: Retribution [BLUS30278] - Zach Fett - 01-26-2023

I get an error after the legal screen fades away:
F {RSX [0xacf5f44]} SIG: Thread terminated due to fatal error: Verification failed
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKRenderTargets.cpp:782[:3], in function get_surface)

Tested the BLUS30278 and BLES00824 versions of the game, both have the same issue at that same moment.

Edit: So it seems to only be giving this error when I have the GAC Pack DLC installed. Not sure why, bit of a shame since I'd like to play those modes..


RE: Dead to Rights: Retribution [BLUS30278] - Tudeski - 08-13-2023

----force cpu blit in debug menu and write color buffer on ------> for GAC PACK DLC

----read depth buffers ---> if Graphic Bugs

----but Game is still not stable, crash during Compiling Shaders


RE: Dead to Rights: Retribution [BLUS30278] - Zach Fett - 08-13-2023

(08-13-2023, 08:48 AM)Tudeski Wrote: ----force cpu blit in debug menu and write color buffer on  ------> for GAC PACK DLC

----read depth buffers      ---> if Graphic Bugs

----but Game is still not stable, crash during Compiling Shaders

Thanks for the tips. Force CPU Blit is getting me past the crash/freezing bug I mentioned in the post above yours, but unfortunately it causes a black screen in-game, even with Read Depth Buffers enabled.