Tekken 6 [BLUS30359]
Started by Kilowog01




12 posts in this topic
Kilowog01
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03-01-2017, 08:24 PM -
#1
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha

Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx

PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

Next to the black screen appears this dialog in Japanese appears
Ani
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4,390 posts 107 threads Joined: Aug 2017
03-07-2017, 04:36 PM -
#2
Message is autosave related. Since the game is an US version, what happens if you set Language to English (US) ?
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Kilowog01
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03-08-2017, 07:56 AM -
#3
(03-07-2017, 04:36 PM)Annie Wrote: Message is autosave related. Since the game is an US version, what happens if you set Language to English (US) ?
Thinking about that I discovered that two languages that weren't on the list. But changing the system language only changes the dialogs language, the screen remains black and doesn't go ahead ...
raveskirza
Unregistered


 
06-24-2017, 07:54 PM -
#4
This is ingame after the LLVM rewrite for libfiber
RPCS3 v0.0.2-5393-726ec274 Alpha

Configuration;

PPU: LLVM
SPU: ASMJIT
Auto LLE
Graphics: Vulkan
1280x720
Frame limit - Auto
Invalidate Cache Every frame




____________________________
i5-7300 HQ
Intel HD 630/GTX 1050 4GB GDDR5(Optimus)
8 GB DDR4
Ani
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4,390 posts 107 threads Joined: Aug 2017
06-28-2017, 11:45 PM -
#5
Missing log, used version.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
raveskirza
Unregistered


 
07-02-2017, 02:05 AM -
#6
(06-28-2017, 11:45 PM)Annie Wrote: Missing log, used version.

Added the logs and version
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-17-2017, 01:09 AM -
#7
Moving to ingame
raveskirza
Unregistered


 
08-06-2017, 07:20 PM -
#8
This is Playable now. Finished the whole scenario campaign from Start to End with above 20 FPS in all scenes
There is an occasional graphics Polygon flickering, but that doesnt affect the game any ways
Attached logs for the final stage battle and the credits screen

Build and Configuration
RPCS3 v0.0.3-5-30aea2d Alpha i.e 0.0.3-5592
Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.83 GiB RAM | AVX

Core:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: false
Preferred SPU Threads: 4
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false

Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
VSync: true
Use GPU texture scaling: true
Invalidate Cache Every Frame: true
Vulkan:
Adapter: GeForce GTX 1050

Screenshots(Spoiler Alert):


Logs(file split due to above 2 MB limit. Rename the file from RPCS3.001.7z to RPCS3.7z.001 and RPCS3.002.7z to RPCS3.7z.002)




Attached Files Thumbnail(s)
   

.rar   RPCS3.part01.rar (Size: 2 MB / Downloads: 135)
.rar   RPCS3.part02.rar (Size: 2 MB / Downloads: 118)
.rar   RPCS3.part03.rar (Size: 50.91 KB / Downloads: 98)
raveskirza
Member


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22 posts 1 threads Joined: Aug 2017
08-22-2017, 12:42 AM -
#9
Can this be moved to playable, the logs are available from emunewz?
Also after vertex rewrite the scenario campaigns have been 30+ FPS
This post was last modified: 08-23-2017, 12:08 AM by raveskirza.
PS3EmuIsReal
Member


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3 posts 1 threads Joined: Aug 2017
08-25-2017, 03:26 AM -
#10
(08-22-2017, 12:42 AM)raveskirza Wrote: Can this be moved to playable, the logs are available from emunewz?
Also after vertex rewrite the scenario campaigns have been 30+ FPS

Yes I can confirm it is playable and works with Cheat Engine AND supports two players during Vs mode.
More on it here:

https://forums.rpcs3.net/thread-196702.html

2Player support here:
https://forums.rpcs3.net/thread-196423.html


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