RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Next to the black screen appears this dialog in Japanese appears
Message is autosave related. Since the game is an US version, what happens if you set Language to English (US) ?
(03-07-2017, 04:36 PM)Annie Wrote: [ -> ]Message is autosave related. Since the game is an US version, what happens if you set Language to English (US) ?
Thinking about that I discovered that two languages that weren't on the list. But changing the system language only changes the dialogs language, the screen remains black and doesn't go ahead ...
This is ingame after the LLVM rewrite for libfiber
RPCS3 v0.0.2-5393-726ec274 Alpha
Configuration;
PPU: LLVM
SPU: ASMJIT
Auto LLE
Graphics: Vulkan
1280x720
Frame limit - Auto
Invalidate Cache Every frame
____________________________
i5-7300 HQ
Intel HD 630/GTX 1050 4GB GDDR5(Optimus)
8 GB DDR4
Missing log, used version.
(06-28-2017, 11:45 PM)Annie Wrote: [ -> ]Missing log, used version.
Added the logs and version
This is Playable now. Finished the whole scenario campaign from Start to End with above 20 FPS in all scenes
There is an occasional graphics Polygon flickering, but that doesnt affect the game any ways
Attached logs for the final stage battle and the credits screen
Build and Configuration
RPCS3 v0.0.3-5-30aea2d Alpha i.e 0.0.3-5592
Intel® Core i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.83 GiB RAM | AVX
Core:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: false
Preferred SPU Threads: 4
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
VSync: true
Use GPU texture scaling: true
Invalidate Cache Every Frame: true
Vulkan:
Adapter: GeForce GTX 1050
Screenshots(Spoiler Alert):
Logs(file split due to above 2 MB limit. Rename the file from RPCS3.001.7z to RPCS3.7z.001 and RPCS3.002.7z to RPCS3.7z.002)
Can this be moved to playable, the logs are available from emunewz?
Also after vertex rewrite the scenario campaigns have been 30+ FPS