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inFamous 2 [NPUA80638]
#1
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

white screen without fps
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#2
Build 0.0.3-3-7c897d5
now is loadable.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 48.42 KB / Downloads: 34)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is mesa drivers.

finished RDR in the emulator.
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#3
Build 0.0.4-6195-3fbc960c

Goes ingame with opengl and SPU fast at a few fps with visual issues are all over the place but unlike all the other infamous games the games controls work why I don't know and don't care still unplayable and rare to have it not crash in the intros revisit once visuals in infamous Festival of bloods are fixed since it looks mostly the same with visual issues.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 384.52 KB / Downloads: 5)
ryzen 5 1600 AF stock because lazy
RX 580 8gb stock on linux as changing any the AMDGPU settings causes odd issues
16 gigs of DDR4 at 2800mhz forgot timings they work
kubuntu 64 bit what ever the latest version is mesa drivers.

finished RDR in the emulator.
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#4
Moving to ingame.
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#5
RPCS3 v0.0.4-6277-e768bdc8 Alpha 
SPU Interpreter (Fast)
4-5 FPS no matter OGL or Vulkan
OGL
[Image: 0c3c95eea3683234ad050f29b4c91756-full.png]
Vulkan
[Image: 2f3a788a01d8fd3e6a7123e41cd7c1f6-full.jpg]
when i switch rpcs3 to Vulkan MSI afterburner monitoring not works. but when rpcs3 switch in OGL it's fine . does anybody knows how to fix it?
[Image: wv30ne-6.png]
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#6
Currently as of 0.0.7-8709-b70c08a2 alpha (and maybe before) it gets ingame and is slightly playable, mostly bounces between 11-18 fps.
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