RPCS3 Forums
inFamous 2 [NPUA80638] - Printable Version

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+--- Thread: inFamous 2 [NPUA80638] (/showthread.php?tid=179864)

RE: inFamous 2 [NPUA80638] - Kilowog01 - 03-01-2017

Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

white screen without fps

RE: inFamous 2 [NPUA80638] - money123451 - 09-07-2017

Build 0.0.3-3-7c897d5
now is loadable.

RE: inFamous 2 [NPUA80638] - money123451 - 12-02-2017

Build 0.0.4-6195-3fbc960c

Goes ingame with opengl and SPU fast at a few fps with visual issues are all over the place but unlike all the other infamous games the games controls work why I don't know and don't care still unplayable and rare to have it not crash in the intros revisit once visuals in infamous Festival of bloods are fixed since it looks mostly the same with visual issues.

RE: inFamous 2 [NPUA80638] - Talkashie - 12-02-2017

Moving to ingame.

RE: inFamous 2 [NPUA80638] - tricui11 - 12-28-2017

RPCS3 v0.0.4-6277-e768bdc8 Alpha 
SPU Interpreter (Fast)
4-5 FPS no matter OGL or Vulkan
[Image: 0c3c95eea3683234ad050f29b4c91756-full.png]
[Image: 2f3a788a01d8fd3e6a7123e41cd7c1f6-full.jpg]
when i switch rpcs3 to Vulkan MSI afterburner monitoring not works. but when rpcs3 switch in OGL it's fine . does anybody knows how to fix it?

RE: inFamous 2 [NPUA80638] - Hellfix - 09-14-2019

Currently as of 0.0.7-8709-b70c08a2 alpha (and maybe before) it gets ingame and is slightly playable, mostly bounces between 11-18 fps.
EDIT: 0.0.11-10665-af1ceb11 Alpha currently cant finish first bomb scare mission.

RE: inFamous 2 [NPUA80638] - CaptainFrostty - 04-12-2024

Currently as of 0.0.31-16306-622894a, game is playable. face generation can be a little iffy and also sometimes enemies can have issues generating but nothing very major so far. Going through the game you can get passed the UGC stuff without having issues. Will post screenshots.


Small Edit: Resolution Scale is forced to 1920x1080, Shader Quality is Set to Ultra, Anisotropic Filter is set to 16x. These could all be on my end but results can differ on machine without these settings and only using default settings.