digitaldudeTransformers: Dark of the Moon [BLES01169]
Started by digitaldude

7 posts in this topic
RPCS3 Tester

2,878 posts 554 threads Joined: Aug 2017
02-25-2017, 06:22 PM -
RPCS3 Tester

2,878 posts 554 threads Joined: Aug 2017
08-14-2017, 05:04 PM -


2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 11:40 PM -
Moving to Intro.
RPCS3 Tester

2,671 posts 1,777 threads Joined: Aug 2017
01-07-2018, 10:22 PM -
RPCS3 v0.0.4-6302-32468adb Alpha | HEAD
The game freezes when loading.
[Image: v3fRPT7.png]

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.7z   RPCS3.7z (Size: 83.54 KB / Downloads: 32)

1,980 posts 79 threads Joined: Aug 2017
01-15-2019, 08:17 AM -
RPCS3 v0.0.5-7727-c5026f71 Alpha
Still intro, you can go ingame but ingame graphics don't display. it doesn't matter what I try I cannot get graphics to display with OpenGL or Vulkan with WCB, Strict Rendering Mode, Force CPU Blit, SPU LLVM with Accurate Xfloat etc etc. Nothing helps.

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.gz   RPCS3.log.gz (Size: 3.05 MB / Downloads: 14)

1,980 posts 79 threads Joined: Aug 2017
04-07-2019, 01:26 PM -
RPCS3 v0.0.6-7933-8dbf2638 Alpha
Ingame. Requires resolution scaling value of 100% or else you will get purple graphics and crashes (atleast with vulkan, didn't try OGL)
This is the error vulkan gives you if scaling is over 100%:

E {RSX [0x01f8b28]} RSX: [vulkan] vk::wait_for_event has timed out!
E {SPU[0x2000002] Thread (CellSpursKernel2) [0x04f70]} RSX: [vulkan] vk::wait_for_event has timed out!
F {RSX [0x0015d48]} RSX: class std::runtime_error thrown: Verification failed:
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\vktexturecache.h:310)

Attached Files Thumbnail(s)

.gz   RPCS3.log.gz (Size: 621.17 KB / Downloads: 14)

25 posts 1 threads Joined: Jun 2018
07-07-2019, 05:52 PM -
RPCS3 0.0.6-8331-6d65d342 Alpha

Black screen, audio plays, controls don't seem to function. (Vulkan - default resolution 100% scale/ 16x16 GPU settings)

1 posts 0 threads Joined: May 2021
05-31-2021, 02:58 PM -
RPCS3 Version: 0.0.16-12346-4a32b70a Alpha (Playthrough started with rpcs3-v0.0.16-12341-d81a5b14_win64)

I beat the game, I wouldn't call it playable, constant audio crackling that gives you a headache, a poor framerate and 17 total crashes doesn't provide that great an experience. I noticed in the mini log on the emulator that it suggested to increase Driver Wake-Up Delay, I put it to 200 and it decreased my crashes substantially, only having 2 crashes afterwards. (I changed this setting at Level 4/7) There were also some graphical glitches in the main menu, and death menu.

Here is a list of my crashes, for your own amusement. The main offenders (Levels 1 and 3), pretty much all of their crashes happened in one sequence, for Level 1 it was the final battle and Level 3 it was the pyramid segment with the Enforcer and the battle afterwards on that pyramid.

Level 1 - 5 Crashes
Level 2 - 2 Crashes
Level 3 - 7 Crashes
Level 4 - 1 Crash (Changed the Driver Wake-Up Delay after this crash.)
Level 5 - None
Level 6 - 1 Crash
Level 7 - 1 Crash

Attached are two images to prove I beat the game, I would attach a log file however it keeps saying I don't have access/the files don't exist and I'm unsure how to get around this. So alas. If anyone can point me as to how I'd be happy to try and post them.

Edit: Forgot to say my specs, so here's the main ones.

GPU: GTX 1660 Super
CPU: Ryzen 5 3600
RAM: 16GB of Corsair Vengence at 3600mhz at CL18 (CM4X8GD3600C18K2D)
This post was last modified: 06-01-2021, 11:47 AM by TheNemmer. Edit Reason: Forgot to add specs.

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