Cel Damage HD [NPEB02040]
Started by digitaldude




5 posts in this topic
digitaldude
RPCS3 Tester


0
2,706 posts 529 threads Joined: Aug 2017
02-15-2017, 05:31 PM -
#1
rpcs3-v0.0.1-2017-02-14-63169d76_win64

Nothing.
digitaldude
RPCS3 Tester


0
2,706 posts 529 threads Joined: Aug 2017
02-27-2017, 07:42 PM -
#2
rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64


Goes ingame now, seems playable but fps pretty low.
Yagami Light9
Guest


 
07-27-2017, 12:10 PM -
#3


Build: v0.0.3-5487 / b8776b8f

[CPU]
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
Recompiler (ASMJIT)

*Preferred SPU Threads:
-Auto

*Additional Settings:
-Lower SPU thread priority
-SPU loop detection

*Firmware Settings:
-Automatically load required libraries

[GPU]
*Renderer:
Vulkan
*Aspect Ratio:
-16:9
*Framelimit:
-Auto

*Additional Settings:
-Invalidate Cache Every Frame
-Use GPU texture scaling
-Stretch To Display Area

*Resolution:
-1280x720

[Audio]
-XAudio2
-Downmix to Stereo
Ani
Administrator
*******


10
3,431 posts 94 threads Joined: Aug 2017
07-28-2017, 03:54 PM -
#4
Playable
digitaldude
RPCS3 Tester


0
2,706 posts 529 threads Joined: Aug 2017
07-28-2017, 04:20 PM -
#5
But where is log?
Ani
Administrator
*******


10
3,431 posts 94 threads Joined: Aug 2017
07-28-2017, 04:34 PM -
#6
Post contains pretty much everything that's needed right now in terms of settings and build information.

But log would be good for archival purposes.


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