Cel Damage HD [NPEB02040] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Cel Damage HD [NPEB02040] (/showthread.php?tid=178656) |
RE: Cel Damage HD [NPEB02040] - digitaldude - 02-15-2017 rpcs3-v0.0.1-2017-02-14-63169d76_win64 Nothing. RE: Cel Damage HD [NPEB02040] - digitaldude - 02-27-2017 rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64 Goes ingame now, seems playable but fps pretty low. RE: Cel Damage HD [NPEB02040] - Yagami Light9 - 07-27-2017 Build: v0.0.3-5487 / b8776b8f [CPU] *PPU Decoder: -Recompiler (LLVM) *SPU Decoder: Recompiler (ASMJIT) *Preferred SPU Threads: -Auto *Additional Settings: -Lower SPU thread priority -SPU loop detection *Firmware Settings: -Automatically load required libraries [GPU] *Renderer: Vulkan *Aspect Ratio: -16:9 *Framelimit: -Auto *Additional Settings: -Invalidate Cache Every Frame -Use GPU texture scaling -Stretch To Display Area *Resolution: -1280x720 [Audio] -XAudio2 -Downmix to Stereo RE: Cel Damage HD [NPEB02040] - Ani - 07-28-2017 Playable RE: Cel Damage HD [NPEB02040] - digitaldude - 07-28-2017 But where is log? RE: Cel Damage HD [NPEB02040] - Ani - 07-28-2017 Post contains pretty much everything that's needed right now in terms of settings and build information. But log would be good for archival purposes. |