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Rust Buccaneers [NPEB00545]
#1
Tested on on recent master build v0.0.1-598c90f3 (PR #2349). Crashes on shaders after selecting ship.
Code:
E {rsx::thread} RSX: Failed to compile shader: 0(216) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
0(253) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(216) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
0(253) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
(0) : error C2003: incompatible options for link
'

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
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#2
rpcs3-v0.0.2-2017-04-30-28456170_win64

Goes ingame now.
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#3
Moving to ingame.
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#4
Tested on rpcs3-v0.0.3-2017-11-09-3c9126d9
  • Freezes after 2 min playing
  • Audio Stuttering
  • Framerate betweeen 40-60 running on Nehalem+Maxwell rig
In the other hand 30 fps lock seems to fix freezes and should be moved to playable.

update: Works without fps lock on lastest builds. "Load all required libraries " must be checked, otherwise some game mode thumbnails are missing. No more freezes, should be moved to playable.


Attached Files
.gz   RPCS3.gz (Size: 371.84 KB / Downloads: 0)
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#5
rpcs3-v0.0.4-2017-12-26-e768bdc8_win64

Playable 60fps.


Attached Files Thumbnail(s)
   

.rar   RPCS3Rust.rar (Size: 1.53 MB / Downloads: 2)
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