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Unreal Tournament 3 [BLES00200]
#1
RPCS3 v0.0.1-3-aff0484 Pre-Alpha
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#2
rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Intro.


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.rar   RPCS3Unreal3.rar (Size: 33.02 KB / Downloads: 1)
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#3
rpcs3-v0.0.3-2017-11-09-3c9126d9_win64

Goes Ingame

Crashes the game if you start on the 2nd boot. 
You have to delete the files it creates at the 1st boot, in order to launch the game again.

Works both on Vulkan and OpenGL


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.gz   RPCS3UT3.log.gz (Size: 2.64 MB / Downloads: 3)
Just chilling around here I suppose.
I'm literally from Portugal. What else do you want to know.
Also love to test stuff.

Discord: MsLow#2316
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#4
Playable with  v0.0.5-7345-ed8aa774-Win64, with Core i7 4770S  + G970, WIn10,Vulkan its able to make ~30FPS, only sound is broken a lot. I didnt find any gameplay graphical glitch, there are only glitches in menu, when shaders are compiling - screen is blinking. Default emulator settings.

Here is Audio example:
https://www.dropbox.com/s/ala4a7mwtc1eil...2.mp3?dl=0

Log:
https://www.dropbox.com/s/c51yehtols31vp...3.zip?dl=0


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#5
You need to make a proper playable report or this cannot be moved. Follow the guidelines here: https://forums.rpcs3.net/thread-196671.html
Sound issues likely mean we need a video for evidence however it could just be due to you having a weak processor or incorrect settings.
Visual issues while shaders compile is normal, this is the result of the asynchronous shader implementation. A second of poor graphics when first going to an area is better than a lot of stutter. https://rpcs3.net/blog/2018/08/08/elimin...mentation/
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#6
What about Status?
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#7
I cleaned the thread and merged images into your post. Sadly, your performance is not high enough for this playable report to be considered valid as it's running too slow (16-25fps). However, you do have a low-end processor so maybe someone with a faster cpu can do a playable report for it. Otherwise we will have to wait for more optimizations.
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