Hyper Void [NPUB31617]
Started by digitaldude




4 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-12-2017, 02:21 PM -
#1
rpcs3-v0.0.1-2017-02-11-b407d12e_win64


Fatal error as soon as you open game.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-10-2017, 11:42 AM -
#2
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Playable. With OpenGL.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-10-2017, 01:03 PM -
#3
Moving to playable.
Slyponto
Member


0
85 posts 0 threads Joined: Mar 2018
05-12-2018, 01:30 PM -
#4
(08-10-2017, 01:03 PM)ssshadow Wrote: Moving to playable.

game freezes before menu. i'm guessing it's a regression case.

"F {PPU[0x1000000] Thread (main_thread) [0x002c10c4]} class std::runtime_error thrown: Unregistered PPU function"

interpreter works.
This post was last modified: 05-12-2018, 01:35 PM by Slyponto.
ajstrobus
Member


0
13 posts 1 threads Joined: Oct 2017
07-21-2020, 08:07 PM -
#5
some levels like beginning of level 3 have such serious ghost white clouds that you can't see anything.

Need OpenGL

to fix overwashed graphics enable:
write color buffers
read color buffers (advanced tab)

** just noticed in 0.30-15919 if i wait 5-10sec without any input it will freeze when it gets to the "IN | Framez" Logo screen, but i never used to wait without pressing so bug might have always been there, works fine if i hit button to go to menu before freeze.
This post was last modified: 01-08-2024, 09:25 AM by ajstrobus.


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