digitaldudeHyper Void [NPUB31617]
Started by digitaldude




4 posts in this topic
digitaldude
RPCS3 Tester


1
2,745 posts 540 threads Joined: Aug 2017
02-12-2017, 02:21 PM -
#1
rpcs3-v0.0.1-2017-02-11-b407d12e_win64


Fatal error as soon as you open game.
digitaldude
RPCS3 Tester


1
2,745 posts 540 threads Joined: Aug 2017
08-10-2017, 11:42 AM -
#2
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Playable. With OpenGL.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
08-10-2017, 01:03 PM -
#3
Moving to playable.
Slyponto
Member


0
79 posts 0 threads Joined: Mar 2018
05-12-2018, 01:30 PM -
#4
(08-10-2017, 01:03 PM)ssshadow Wrote: Moving to playable.

game freezes before menu. i'm guessing it's a regression case.

"F {PPU[0x1000000] Thread (main_thread) [0x002c10c4]} class std::runtime_error thrown: Unregistered PPU function"

interpreter works.
This post was last modified: 05-12-2018, 01:35 PM by Slyponto.
ajstrobus
Member


0
12 posts 1 threads Joined: Oct 2017
07-21-2020, 08:07 PM -
#5
some levels like beginning of level 3 have such serious ghost white clouds that you can't see anything.

to fix this enable:
write color buffers
read color buffers (advanced tab)


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