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Hyper Void [NPUB31617] - Printable Version

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+--- Thread: Hyper Void [NPUB31617] (/showthread.php?tid=178318)



RE: Hyper Void [NPUB31617] - digitaldude - 02-12-2017

rpcs3-v0.0.1-2017-02-11-b407d12e_win64


Fatal error as soon as you open game.



RE: Hyper Void [NPUB31617] - digitaldude - 08-10-2017

rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Playable. With OpenGL.



RE: Hyper Void [NPUB31617] - ssshadow - 08-10-2017

Moving to playable.



RE: Hyper Void [NPUB31617] - Slyponto - 05-12-2018

(08-10-2017, 01:03 PM)ssshadow Wrote: Moving to playable.

game freezes before menu. i'm guessing it's a regression case.

"F {PPU[0x1000000] Thread (main_thread) [0x002c10c4]} class std::runtime_error thrown: Unregistered PPU function"

interpreter works.


RE: Hyper Void [NPUB31617] - ajstrobus - 07-21-2020

some levels like beginning of level 3 have such serious ghost white clouds that you can't see anything.

Need OpenGL

to fix overwashed graphics enable:
write color buffers
read color buffers (advanced tab)

** just noticed in 0.30-15919 if i wait 5-10sec without any input it will freeze when it gets to the "IN | Framez" Logo screen, but i never used to wait without pressing so bug might have always been there, works fine if i hit button to go to menu before freeze.