Hyper Void [NPUB31617] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hyper Void [NPUB31617] (/showthread.php?tid=178318) |
RE: Hyper Void [NPUB31617] - digitaldude - 02-12-2017 rpcs3-v0.0.1-2017-02-11-b407d12e_win64 Fatal error as soon as you open game. RE: Hyper Void [NPUB31617] - digitaldude - 08-10-2017 rpcs3-v0.0.3-2017-08-07-31ec0053_win64 Playable. With OpenGL. RE: Hyper Void [NPUB31617] - ssshadow - 08-10-2017 Moving to playable. RE: Hyper Void [NPUB31617] - Slyponto - 05-12-2018 (08-10-2017, 01:03 PM)ssshadow Wrote: Moving to playable. game freezes before menu. i'm guessing it's a regression case. "F {PPU[0x1000000] Thread (main_thread) [0x002c10c4]} class std::runtime_error thrown: Unregistered PPU function" interpreter works. RE: Hyper Void [NPUB31617] - ajstrobus - 07-21-2020 some levels like beginning of level 3 have such serious ghost white clouds that you can't see anything. Need OpenGL to fix overwashed graphics enable: write color buffers read color buffers (advanced tab) ** just noticed in 0.30-15919 if i wait 5-10sec without any input it will freeze when it gets to the "IN | Framez" Logo screen, but i never used to wait without pressing so bug might have always been there, works fine if i hit button to go to menu before freeze. |