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Kamen Rider Battride War Sousei Memorial TV Sound Edition [BLJS10324]
#1
rpcs3-v0.0.1-2017-02-08-6c372d17_win64


Shows one image, installs game and then nothing.
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#2
As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:

- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.

Note: the game runs at about 30 fps, so please move the thread to ingame.
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#3


◆0.0.4-7251 (de5dab3) | RPCS3 v0.0.4-6243-de5dab35 | rsx: Fixes #3931 | KD-11
◆State: Playable |
◆Settings:

[CPU]
PPU Decoder:
◆Recompiler (LLVM)
SPU Decoder:
◆Recompiler (ASMJIT)

Preferred SPU Threads:
◆Auto

[Additional Settings]
◆Lower SPU thread priority
◆Enable SPU loop detection

[Firmware Settings]
◆Load liblv2.sprx only

[GPU]
Renderer:
◆Vulkan
Resolution:
◆1280x720

[Additional Settings]
◆Use GPU Texture Scaling / Default
◆Strict Rendering Mode
◆VSync
◆Stretch To Display Area

Aspect ratio:
◆16:9
Frame limit:
◆OFF

[Audio]
Audio Out:
◆XAudio2
◆Downmix to Stereo


Attached Files
.gz   RPCS3.log.gz (Size: 829.58 KB / Downloads: 112)
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#4
[Image: capture-20180522-1751318af4717b9c03018b.jpg]

[Image: capture-20180522-1750078ffb910a10e3d10a.jpg]


Mode survival 7 stage 5 - game black screen 

can load my save for test it


Attached Files
.rar   NPJB007580000.rar (Size: 82.34 KB / Downloads: 53)
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#5
can anyone help me, the game freezes in the first screem with ichigo and ghost
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#6
(12-03-2017, 02:59 AM)yuuyatails Wrote: As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:

- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.

Note: the game runs at about 30 fps, so please move the thread to ingame.
How to cutom soundtack function??
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#7
can anyone help me, how to fix this terrible sound
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#8
Audio is fine on my PC. But i have a R7 1700.
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#9
Most likely spu loop turned on.
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#10
RPCS3 v0.0.8-9376-29843003 Alpha
I was wrong, audio randomly disappears. Moving to ingame.
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