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Full Version: Kamen Rider Battride War Sousei Memorial TV Sound Edition [BLJS10324]
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rpcs3-v0.0.1-2017-02-08-6c372d17_win64


Shows one image, installs game and then nothing.
As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:

- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.

Note: the game runs at about 30 fps, so please move the thread to ingame.


◆0.0.4-7251 (de5dab3) | RPCS3 v0.0.4-6243-de5dab35 | rsx: Fixes #3931 | KD-11
◆State: Playable |
◆Settings:

[CPU]
PPU Decoder:
◆Recompiler (LLVM)
SPU Decoder:
◆Recompiler (ASMJIT)

Preferred SPU Threads:
◆Auto

[Additional Settings]
◆Lower SPU thread priority
◆Enable SPU loop detection

[Firmware Settings]
◆Load liblv2.sprx only

[GPU]
Renderer:
◆Vulkan
Resolution:
◆1280x720

[Additional Settings]
◆Use GPU Texture Scaling / Default
◆Strict Rendering Mode
◆VSync
◆Stretch To Display Area

Aspect ratio:
◆16:9
Frame limit:
◆OFF

[Audio]
Audio Out:
◆XAudio2
◆Downmix to Stereo
[Image: capture-20180522-1751318af4717b9c03018b.jpg]

[Image: capture-20180522-1750078ffb910a10e3d10a.jpg]


Mode survival 7 stage 5 - game black screen 

can load my save for test it
can anyone help me, the game freezes in the first screem with ichigo and ghost
(12-03-2017, 02:59 AM)yuuyatails Wrote: [ -> ]As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:

- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.

Note: the game runs at about 30 fps, so please move the thread to ingame.
How to cutom soundtack function??
can anyone help me, how to fix this terrible sound
Audio is fine on my PC. But i have a R7 1700.
Most likely spu loop turned on.
RPCS3 v0.0.8-9376-29843003 Alpha
I was wrong, audio randomly disappears. Moving to ingame.
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