02-10-2017, 03:59 PM
Pages: 1 2
12-03-2017, 02:59 AM
As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:
- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.
Note: the game runs at about 30 fps, so please move the thread to ingame.
- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.
Note: the game runs at about 30 fps, so please move the thread to ingame.
12-19-2017, 09:40 AM
◆0.0.4-7251 (de5dab3) | RPCS3 v0.0.4-6243-de5dab35 | rsx: Fixes #3931 | KD-11
◆State: Playable |
◆Settings:
[CPU]
PPU Decoder:
◆Recompiler (LLVM)
SPU Decoder:
◆Recompiler (ASMJIT)
Preferred SPU Threads:
◆Auto
[Additional Settings]
◆Lower SPU thread priority
◆Enable SPU loop detection
[Firmware Settings]
◆Load liblv2.sprx only
[GPU]
Renderer:
◆Vulkan
Resolution:
◆1280x720
[Additional Settings]
◆Use GPU Texture Scaling / Default
◆Strict Rendering Mode
◆VSync
◆Stretch To Display Area
Aspect ratio:
◆16:9
Frame limit:
◆OFF
[Audio]
Audio Out:
◆XAudio2
◆Downmix to Stereo
05-22-2018, 10:56 AM
Mode survival 7 stage 5 - game black screen
can load my save for test it
09-01-2018, 12:26 AM
can anyone help me, the game freezes in the first screem with ichigo and ghost
12-28-2018, 04:38 PM
(12-03-2017, 02:59 AM)yuuyatails Wrote: [ -> ]As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:How to cutom soundtack function??
- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.
Note: the game runs at about 30 fps, so please move the thread to ingame.
06-11-2019, 04:08 PM
can anyone help me, how to fix this terrible sound
01-15-2020, 10:33 AM
Audio is fine on my PC. But i have a R7 1700.
01-15-2020, 11:15 AM
Most likely spu loop turned on.
01-16-2020, 03:12 AM
RPCS3 v0.0.8-9376-29843003 Alpha
I was wrong, audio randomly disappears. Moving to ingame.
I was wrong, audio randomly disappears. Moving to ingame.
Pages: 1 2