DuckTales: Remastered [NPEB01287]
Started by BlackDaemon




11 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-09-2017, 08:41 AM -
#1
Tested on recent master build v0.0.1-1669d0fd (PR #2352). One of Spurs threads crashes on "press start" screen. Hangs after starting new game on cutscene.
Code:
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1295)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libm4aacdec.prx
    - libmp4.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-09-2017, 09:43 AM -
#2
Finally it works))
cjr1982
Unregistered


 
02-09-2017, 09:49 AM -
#3
(02-09-2017, 09:43 AM)notq Wrote: Finally it works))

thank you.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-14-2017, 09:22 PM -
#4
Does anybody knows why it happened ?
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-14-2017, 10:35 PM -
#5
(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
02-14-2017, 10:42 PM -
#6
(02-14-2017, 10:35 PM)ssshadow Wrote:
(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
02-14-2017, 10:50 PM -
#7
(02-14-2017, 10:42 PM)notq Wrote:
(02-14-2017, 10:35 PM)ssshadow Wrote:
(02-14-2017, 09:22 PM)notq Wrote: Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.

Unimplemented syscalls sadly.
morcy
Member


1
158 posts 38 threads Joined: Aug 2017
04-04-2017, 04:08 PM -
#8

mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-16-2017, 08:23 PM -
#9
Goes ingame (minor graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Works much better with LLVM.

Crashes RPCS3 after menu (bomb hitting the vault) on D3D12.
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-17-2017, 12:45 PM -
#10
Moving to ingame


Forum Jump:


Users browsing this thread: 1 Guest(s)