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Tested on recent master build v0.0.1-1669d0fd (PR #2352). One of Spurs threads crashes on "press start" screen. Hangs after starting new game on cutscene.
Code:
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1295)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libm4aacdec.prx
    - libmp4.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
Finally it works))

cjr1982

(02-09-2017, 09:43 AM)notq Wrote: [ -> ]Finally it works))

thank you.
Does anybody knows why it happened ?
(02-14-2017, 09:22 PM)notq Wrote: [ -> ]Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.
(02-14-2017, 10:35 PM)ssshadow Wrote: [ -> ]
(02-14-2017, 09:22 PM)notq Wrote: [ -> ]Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.
(02-14-2017, 10:42 PM)notq Wrote: [ -> ]
(02-14-2017, 10:35 PM)ssshadow Wrote: [ -> ]
(02-14-2017, 09:22 PM)notq Wrote: [ -> ]Does anybody knows why it happened ?

How would anyone know without a log file? Any one of 100 controller functions could be failing.

And another question, my keys doesn't work. I choosed every option in PadHandler. It doesn't work in any game. Don't have a clue what to do.

Unimplemented syscalls sadly.

Goes ingame (minor graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Works much better with LLVM.

Crashes RPCS3 after menu (bomb hitting the vault) on D3D12.
Moving to ingame
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