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DuckTales: Remastered [NPEB01287]
#11
RPCS3 v0.0.2-3-463e18f Alpha
the game is working very well 60 fps almost all the time
it have menu option problem not visabel unless you selact it
the audio is working
all the graphics is working
vulkan xaudio2 ppu-recomplier(LLVM) spu-recomplier(ASMJIT)
the ps3 firmware is 4.80

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#12
Wink 
RPCS3 v0.0.3-3-96fd855 Alpha
working 60 fps almost all the time
menu option problem not visabel unless corrected - thanks Wink
the audio is working, Low CPU (my notebook) suffers more, my desktop OK
openGL xaudio2 ppu-recomplier(LLVM) spu-recomplier(ASMJIT)
the ps3 firmware is 4.81

Even with random errors ingame, I was able to finish the game.


There are a few small glitches, apparently missing/ociling layers, on falling snow, rocks in the final stages, and color / layer change when hit.

Error:    {rsx::thread} class std::runtime_error thrown: Unknown texture dimension 0

I found messages to this error in other games, suggesting deleting the save to correct the error, in previous tests I deleted, but I realized that the error is in the savepoints inside the stage, so deleting the memorycard only forced the game to change position, knowing that when receiving the error selected a different stage for example the safe (and thus clearing the intermediate save point), returns the stage to the beginning, but at least that way I was able to finish the game.

OBS: Error occurs on both my desktop and notebook
Then I open a issue for this item.


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.gz   log_duck.log.gz (Size: 617.09 KB / Downloads: 5)
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