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METAL GEAR RISING REVENGEANCE [BLES01750]
#1
Renderer:
Vulkan
Resolution:
720x480

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: Null

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfiber.prx
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x10 (arg=0x160011)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
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#2
RPCS3 v0.0.2-5-19a1754 Alpha

now go ingame
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#3
which commit is this can's find it
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#4
This
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#5
Thanks
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#6
getting 5-9 FPS now in game compared to about half that just 1 week ago...
and about 17-19 FPS in Vr Mission Mode...


OPEN GL Mode Smile
Vulkan = EMU CRASH before main menu...


Attached Files Thumbnail(s)
   
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#7
(10-14-2017, 02:34 PM)QOTSANINSOADKORN Wrote: getting 5-9 FPS now in game compared to about half that just 1 week ago...
and about 17-19 FPS in Vr Mission Mode...


OPEN GL Mode Smile
Vulkan = EMU CRASH before main menu...

FPS got better since + i realised that the PC & PS3 Cutscenes are interchangable...
i'm pretty sure the PC version is 1080p ish vs 720p for the ps3 version by default... yet i was able to swap the "ev0000.usm" "ev0010.usm" files and the PS3 version still played the PC cutscenes Smile
hard to check that quality is better but as this gets more optimized it'll be nice for those of us who have both versions to upscale the ps3 version to 4k or more + use the 1080p cutscenes to cut down on some cutscene pixelation...

i wonder if this applies to any other ps3 games using .usm files with PC & PS3 releases... same engine etc...

Update - LOG PROVIDED...
RPCS3 v0.0.3-3-6782b22 Alpha | HEAD
Intel® Core™ i3-8350K CPU @ 4.00GHz | 4 Threads | 3.90 GiB RAM | AVX

.rar   MGR-R - LOG RPCS3.rar (Size: 874.14 KB / Downloads: 7)
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