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MARVEL VS CAPCOM 3 [BLUS30410]
#1
In Log
Quote:·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libatrac3plus.prx
- libdmux.prx
- libfiber.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
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#2
Big Grin 
RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Intel® Core™ i7-2600K CPU @ 3.40GHz | 8 Threads | 15.98 GiB RAM | AVX+

NVIDIA GTX 1080

-OpenGL crashes.
-Vulkan WORKS.

Once the level your playing is compiled, it runs perfectly (it does here).


Attached Files
.gz   RPCS3.log.gz (Size: 3.77 MB / Downloads: 9)
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#3
(12-03-2017, 06:38 PM)RomRaidYT Wrote: RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Intel® Core™ i7-2600K CPU @ 3.40GHz | 8 Threads | 15.98 GiB RAM | AVX+

NVIDIA GTX 1080

-OpenGL crashes.
-Vulkan WORKS.

Once the level your playing is compiled, it runs perfectly (it does here).

rpcs3-v0.0.6-8119-a016728a_win64

RYZEN 2400G CPU @ 3.40GHz 8 GiB RAM


Just need to install in rpcs3\dev_hdd0\game

but you can add disk install and drag .pkg update and dlc that's works too.
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#4
Needs retesting and a proper compatibility report
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#5
RPCS3 v0.0.7-9125-0ff5938b Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-8750H CPU @ 2.20GHz | 12 Threads | 15.80 GiB RAM | TSC: Bad | AVX+

Game seems to work fully, aside from a random crash every so often. Not sure what causes it, maybe this log file will help since it crashed this time. Works very easily at 4K60. The shadows on the characters are a little weird sometimes, it shows black shadows where they shouldn't be. 



Attached Files
.7z   RPCS3.7z (Size: 542.63 KB / Downloads: 2)
.gz   RPCS3.log.gz (Size: 592.62 KB / Downloads: 2)
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