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MARVEL VS CAPCOM 3 [BLUS30410] - Printable Version

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+--- Thread: MARVEL VS CAPCOM 3 [BLUS30410] (/showthread.php?tid=177963)



RE: MARVEL VS CAPCOM 3 [BLUS30410] - AAKH1361 - 02-08-2017

In Log
Quote:·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b6350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4)

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libatrac3plus.prx
- libdmux.prx
- libfiber.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)



Marvel VS Capcom 3 [BLUS30410] - RomRaidYT - 12-03-2017

RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Intel® Core™ i7-2600K CPU @ 3.40GHz | 8 Threads | 15.98 GiB RAM | AVX+

NVIDIA GTX 1080

-OpenGL crashes.
-Vulkan WORKS.

Once the level your playing is compiled, it runs perfectly (it does here).


RE: Marvel VS Capcom 3 [BLUS30410] - aztha - 05-16-2019

(12-03-2017, 06:38 PM)RomRaidYT Wrote: RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Intel® Core™ i7-2600K CPU @ 3.40GHz | 8 Threads | 15.98 GiB RAM | AVX+

NVIDIA GTX 1080

-OpenGL crashes.
-Vulkan WORKS.

Once the level your playing is compiled, it runs perfectly (it does here).

rpcs3-v0.0.6-8119-a016728a_win64

RYZEN 2400G CPU @ 3.40GHz 8 GiB RAM


Just need to install in rpcs3\dev_hdd0\game

but you can add disk install and drag .pkg update and dlc that's works too.


RE: MARVEL VS CAPCOM 3 [BLUS30410] - Ani - 05-17-2019

Needs retesting and a proper compatibility report


RE: MARVEL VS CAPCOM 3 [BLUS30410] - moccor - 11-23-2019

RPCS3 v0.0.7-9125-0ff5938b Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i7-8750H CPU @ 2.20GHz | 12 Threads | 15.80 GiB RAM | TSC: Bad | AVX+

Game seems to work fully, aside from a random crash every so often. Not sure what causes it, maybe this log file will help since it crashed this time. Works very easily at 4K60. The shadows on the characters are a little weird sometimes, it shows black shadows where they shouldn't be. 




RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-10-2020

RPCS3 Version: 0.0.12-10989-d962bb01 Alpha
AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 4.000GHz | AVX+ | FMA3
GeForce RTX 2080 SUPER

Game compatibility needs to be updated to either "Playable" or(at the very least) "Ingame".

Usually I can play for about 15-20 mins before any type of crashing happens.
Line 659355 of the RPCS3.log is where the crash happens. This crash does not close RPCS3, it just freezes. 
Crash error: ·F 0:15:54.675602 {RSX [0x011dae0]} SIG: Thread terminated due to fatal error: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=5715456 requested=3788026294 guard=4194304 largest_pool=177920
(in file D:\a\1\s\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)



RE: MARVEL VS CAPCOM 3 [BLUS30410] - Ani - 10-11-2020

Missing log file


RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-11-2020

(10-11-2020, 07:41 PM)Ani Wrote: Missing log file

Just updated it. Apparently it didn't accept the zip file on first post. Now it's a 7z file.


RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-13-2020

(10-10-2020, 07:04 PM)DuchessOfDeli Wrote: RPCS3 Version: 0.0.12-10989-d962bb01 Alpha
AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 4.000GHz | AVX+ | FMA3
GeForce RTX 2080 SUPER

Game compatibility needs to be updated to either "Playable" or(at the very least) "Ingame".

Usually I can play for about 15-20 mins before any type of crashing happens.
Line 659355 of the RPCS3.log is where the crash happens. This crash does not close RPCS3, it just freezes. 
Crash error: ·F 0:15:54.675602 {RSX [0x011dae0]} SIG: Thread terminated due to fatal error: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=5715456 requested=3788026294 guard=4194304 largest_pool=177920
(in file D:\a\1\s\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)

Researched the error and I found that enabling "Multithreaded RSX" prevents the game from crashing. I played for a few hours with no crashing or hiccups.


RE: MARVEL VS CAPCOM 3 [BLUS30410] - digitaldude - 02-17-2022

RPCS3 v0.0.20-13288-4be9e0d3

Euro version playable.