MARVEL VS CAPCOM 3 [BLUS30410] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: MARVEL VS CAPCOM 3 [BLUS30410] (/showthread.php?tid=177963) |
RE: MARVEL VS CAPCOM 3 [BLUS30410] - AAKH1361 - 02-08-2017 In Log Quote:·W {PPU[0x1000002] Thread (xf_ms_SpursHdlr0) [0x013b636c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002bda0, status=*0xd002bda4) Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: false Load liblv2.sprx only: false Load libraries: - libadec.prx - libatrac3plus.prx - libdmux.prx - libfiber.prx - libfs.prx - libpamf.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx - libvdec.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Marvel VS Capcom 3 [BLUS30410] - RomRaidYT - 12-03-2017 RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD Intel® Core i7-2600K CPU @ 3.40GHz | 8 Threads | 15.98 GiB RAM | AVX+ NVIDIA GTX 1080 -OpenGL crashes. -Vulkan WORKS. Once the level your playing is compiled, it runs perfectly (it does here). RE: Marvel VS Capcom 3 [BLUS30410] - aztha - 05-16-2019 (12-03-2017, 06:38 PM)RomRaidYT Wrote: RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD rpcs3-v0.0.6-8119-a016728a_win64 RYZEN 2400G CPU @ 3.40GHz 8 GiB RAM Just need to install in rpcs3\dev_hdd0\game but you can add disk install and drag .pkg update and dlc that's works too. RE: MARVEL VS CAPCOM 3 [BLUS30410] - Ani - 05-17-2019 Needs retesting and a proper compatibility report RE: MARVEL VS CAPCOM 3 [BLUS30410] - moccor - 11-23-2019 RPCS3 v0.0.7-9125-0ff5938b Alpha | HEAD | Firmware version: 4.85 Intel® Core i7-8750H CPU @ 2.20GHz | 12 Threads | 15.80 GiB RAM | TSC: Bad | AVX+ Game seems to work fully, aside from a random crash every so often. Not sure what causes it, maybe this log file will help since it crashed this time. Works very easily at 4K60. The shadows on the characters are a little weird sometimes, it shows black shadows where they shouldn't be. RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-10-2020 RPCS3 Version: 0.0.12-10989-d962bb01 Alpha AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 4.000GHz | AVX+ | FMA3 GeForce RTX 2080 SUPER Game compatibility needs to be updated to either "Playable" or(at the very least) "Ingame". Usually I can play for about 15-20 mins before any type of crashing happens. Line 659355 of the RPCS3.log is where the crash happens. This crash does not close RPCS3, it just freezes. Crash error: ·F 0:15:54.675602 {RSX [0x011dae0]} SIG: Thread terminated due to fatal error: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=5715456 requested=3788026294 guard=4194304 largest_pool=177920 (in file D:\a\1\s\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91) RE: MARVEL VS CAPCOM 3 [BLUS30410] - Ani - 10-11-2020 Missing log file RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-11-2020 (10-11-2020, 07:41 PM)Ani Wrote: Missing log file Just updated it. Apparently it didn't accept the zip file on first post. Now it's a 7z file. RE: MARVEL VS CAPCOM 3 [BLUS30410] - DuchessOfDeli - 10-13-2020 (10-10-2020, 07:04 PM)DuchessOfDeli Wrote: RPCS3 Version: 0.0.12-10989-d962bb01 Alpha Researched the error and I found that enabling "Multithreaded RSX" prevents the game from crashing. I played for a few hours with no crashing or hiccups. RE: MARVEL VS CAPCOM 3 [BLUS30410] - digitaldude - 02-17-2022 RPCS3 v0.0.20-13288-4be9e0d3 Euro version playable. |