Dragon Ball Z: Battle of Z [NPEB01823]
Started by MarioSonic2987




5 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-07-2017, 03:41 PM -
#1
Dispalys a black screen, outputting:
Code:
·! {rsx::thread} RSX: NV0039_OFFSET_IN: pitch(in=0x0, out=0x0), line(len=0x20, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
·F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x50, location=0x66626660)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:135)

Tested in 47b4c64.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-17-2017, 09:42 PM -
#2
rpcs3-v0.0.1-2017-02-17-bcde1116_win64

Goes to intro now, then infinite loading.
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
02-18-2017, 02:26 PM -
#3
In bafdc01, goes to same moment as digitaldude.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
silversteam234
Member


0
1 posts 0 threads Joined: Oct 2017
10-07-2017, 07:20 PM -
#4
The game run good the intro lags alot so i just skip it an the cutscenes lag a bit to but its playable im on mission 6 at the moment so i dont know if the whole game is playable but for now it seems like it is besides it running at like 13 fps but thats on my end not the emulator my laptop not verry good but its playable
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
11-25-2017, 06:54 AM -
#5
With rpcs3-v0.0.4-2017-11-23-7d3a5288_win64, goes ingame with almost perfect graphics (There's a minor texture issue in certain characters).

PD: Move this thread to Playable.


Attached Files Thumbnail(s)
               

.gz   Log DBZ BOZ 25-11-17 VK.gz (Size: 802.51 KB / Downloads: 99)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Tapper
Member


0
43 posts 1 threads Joined: Jun 2018
06-18-2018, 04:05 AM -
#6
Game no longer playable on newer builds.

Used rpcs3-v0.0.5-6957-af62c92b_win64 and game hangs at the "Bandai Namco Games" startup screen with this error:
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00716a68]} MEM: Access violation reading location 0xbfffff38

Please see log attached.

Also tried NPUB, NPEB and BLUS versions, all gave same results.

Using older builds, like rpcs3-v0.0.5-6696-dca6f1f8_win64, the game works perfectly and full speed etc. All versions.
This post was last modified: 06-18-2018, 04:06 AM by Tapper.


Attached Files
.gz   RPCS3.log.gz (Size: 94.99 KB / Downloads: 41)


Forum Jump:


Users browsing this thread: 1 Guest(s)