RPCS3 Forums

Full Version: Dragon Ball Z: Battle of Z [NPEB01823]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Dispalys a black screen, outputting:
Code:
·! {rsx::thread} RSX: NV0039_OFFSET_IN: pitch(in=0x0, out=0x0), line(len=0x20, cnt=0x1), fmt(in=0x1, out=0x1), notify=0x0
·F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x50, location=0x66626660)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:135)

Tested in 47b4c64.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
rpcs3-v0.0.1-2017-02-17-bcde1116_win64

Goes to intro now, then infinite loading.
In bafdc01, goes to same moment as digitaldude.
The game run good the intro lags alot so i just skip it an the cutscenes lag a bit to but its playable im on mission 6 at the moment so i dont know if the whole game is playable but for now it seems like it is besides it running at like 13 fps but thats on my end not the emulator my laptop not verry good but its playable
With rpcs3-v0.0.4-2017-11-23-7d3a5288_win64, goes ingame with almost perfect graphics (There's a minor texture issue in certain characters).

PD: Move this thread to Playable.
Game no longer playable on newer builds.

Used rpcs3-v0.0.5-6957-af62c92b_win64 and game hangs at the "Bandai Namco Games" startup screen with this error:
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00716a68]} MEM: Access violation reading location 0xbfffff38

Please see log attached.

Also tried NPUB, NPEB and BLUS versions, all gave same results.

Using older builds, like rpcs3-v0.0.5-6696-dca6f1f8_win64, the game works perfectly and full speed etc. All versions.