Apart from some sound synchronization problems, the game seems playable
Something important to notify: it seems that to be able to play dlc ( called Epilogue),
you have to put the SPU at LLVM Recompiler (instead of "ASMJIT" for the main game) and enable "accurate xfloat"
struggling to get this running. I am using default settings - created a folder with game ID (BLUS30214) in the game directory, but I am getting memory errors and I never get in game. Log attached.
Last time I tried running the game (don't remember what RPCS3 version), the performance kept dropping from 60 FPS (using 120Hz vblank) to 30-40 randomly even just standing around, including stuttering and hitches in sound - unplayable.
However, today I tried running the game again on new build and was able to get solid 60FPS, only occasionally dropping to 50-55 FPS, mostly in bigger areas. Using 100% resolution scaling, game used 60-80% of my GPU, when other games usually use 30-40% of that and I can easily run 300% scaling at 60FPS so there's probably some bottleneck somewhere. Played through a chunk of the game so far without major issues - encountered a few memory access violation crashes as well as at one point looking in certain direction produced some graphical glitches - see screenshot - but otherwise perfectly playable so far.
Will update as I play through the game more to see if I can complete it. Log is from my last session, ending with a crash.
No settings changed from default, other than adjusting vblank frequency to 120Hz to get 60FPS in game.