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Full Version: Prince of Persia [BLUS30214]
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Tested on recent master build v0.0.1-9eba0ac5 (PR #2317). Shows autosaving screen, and doesn't react on controls input.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
Quote:·F 0:10:43.142413 {PPU[0x1000000] Thread (main_thread) [0x000f3f88]} MEM: Access violation reading location 0x765f6864
[Image: JU3eeL8.jpg]
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX

Ingame. OpenGL. Need to create a folder in 'game' folder first.

Now it is playable
RPCS3 v0.0.6-8416 Alpha 
Vulkan
Need log and 3 screenshots.
Screenshots:

[Image: pic1.png]             [Image: pic2.png]            [Image: pic3.png]

Log file
Apart from some sound synchronization problems, the game seems playable 



Something important to notify: it seems that to be able to play dlc ( called Epilogue),
you have to put the SPU at LLVM Recompiler (instead of "ASMJIT" for the main game) and enable "accurate xfloat"

Missing proper game report with full version identifier
struggling to get this running. I am using default settings - created a folder with game ID (BLUS30214) in the game directory, but I am getting memory errors and I never get in game. Log attached.

RPCS3 v0.0.13-11265-28cbba5a Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-9700K CPU @ 3.60GHz | 8 Threads | 47.94 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'GeForce RTX 2060 SUPER' running on driver 457.30.0.0

E {PPU[0x1000000] Thread (main_thread) [0x00e14c48]} SYS: 'sys_mutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e14d58]} SYS: 'sys_mutex_unlock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x01921ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/POP0_ISO” [1]
U {PPU[0x1000000] Thread (main_thread) [0x0183ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0183ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x0183ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0183ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x016107f8, LR:0x00159ab4]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“POP0”, errDialog=0x1, funcStat=*0x133a8a0, container=4294967295)
E {PPU[0x1000000] Thread (main_thread) [0x01921ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/POP0/USRDIR/data/ispatch.txt” [1]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x016167b8, LR:0x001769e0]} SYS: 'cellPadClearBuf' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [1]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x01616810, LR:0x00167218]} SYS: 'cellPadInfoSensorMode' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [1]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x016167b8, LR:0x001769e0]} SYS: 'cellPadClearBuf' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [2]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x01616810, LR:0x00167218]} SYS: 'cellPadInfoSensorMode' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [2]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x016167b8, LR:0x001769e0]} SYS: 'cellPadClearBuf' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [3]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x01616810, LR:0x00167218]} SYS: 'cellPadInfoSensorMode' failed with 0x80121107 : CELL_PAD_ERROR_NO_DEVICE [3]
E {PPU[0x1000003] Thread (Loading) [0x01922090]} SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/POP0/USRDIR/data/dataps3.forge” [1]
F {PPU[0x1000003] Thread (Loading) [0x001059d4]} VM: Access violation reading location 0x78 (unmapped memory) [type=u32]
Last time I tried running the game (don't remember what RPCS3 version), the performance kept dropping from 60 FPS (using 120Hz vblank) to 30-40 randomly even just standing around, including stuttering and hitches in sound - unplayable.

However, today I tried running the game again on new build and was able to get solid 60FPS, only occasionally dropping to 50-55 FPS, mostly in bigger areas. Using 100% resolution scaling, game used 60-80% of my GPU, when other games usually use 30-40% of that and I can easily run 300% scaling at 60FPS so there's probably some bottleneck somewhere. Played through a chunk of the game so far without major issues - encountered a few memory access violation crashes as well as at one point looking in certain direction produced some graphical glitches - see screenshot - but otherwise perfectly playable so far.

Will update as I play through the game more to see if I can complete it. Log is from my last session, ending with a crash.

No settings changed from default, other than adjusting vblank frequency to 120Hz to get 60FPS in game.

RPCS3 v0.0.13-11487-57621d1c Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 31.95 GiB RAM | TSC: 3.693GHz | AVX+ | FMA3

Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti' running on driver 457.30.0.0
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