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Trine 2 [NPUB30331]
#1
Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
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#2
the demo seems to work...
going to re-test...
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#3
Ingame. rpcs3-v0.0.4-2017-12-03-1faad7b3


Attached Files Thumbnail(s)
       
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#4
Why is this game still in the intro section? The game actually runs fine except for the graphical bugs (most of them seem to be fog related).

An error that pops up quite often in the log and could be the culprit of the graphic issue is this:
Code:
·E 0:00:49.516335 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516346 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516357 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94

I had to shorten the log file because it gets spammed quite a lot, resulting in an over 200 MB large the log file by the end of the intro levels.

Surprising is that the underground section actually looks fine:

[Image: 2VWw5IL.jpg]


I don't know how hard it is to fix the graphic bugs but seeing how the underground section looks fine this game could easily reach the playable state if the fog could get fixed.

Emulator version: rpcs3-v0.0.5-6464-b61a69c8_win64



Settings:

[Image: Y1iX8M7.png][Image: 73LZDhA.png]


Attached Files
.7z   RPCS3_Trine2_IntroLevel.7z (Size: 3.93 MB / Downloads: 2)
Intel i7-7700K @ 4.5 GHz
NVidia GTX 970 4GB DDR3
16GB DDR4 Corsair Vengeance (3000 MHz, 2 x 8GB)
Windows 10 Pro x64
PS3: 80GB CECHL04 4.82.2 REBUG REX
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#5
The game is still in the intro section because none of the ingame reports met the guidelines until yours.
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