Trine 2 [NPUB30331] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Trine 2 [NPUB30331] (/showthread.php?tid=177251) |
RE: Trine 2 [NPUB30331] - BlackDaemon - 01-29-2017 Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen. Code: F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca LLE used Code: - libadec.prx RE: Trine 2 [NPUB30331] - QOTSANINSOADKORN - 10-18-2017 the demo seems to work... going to re-test... RE: Trine 2 [NPUB30331] - Lektorrrr - 12-03-2017 Ingame. rpcs3-v0.0.4-2017-12-03-1faad7b3 RE: Trine 2 [NPUB30331] - Terg500 - 02-26-2018 Why is this game still in the intro section? The game actually runs fine except for the graphical bugs (most of them seem to be fog related). An error that pops up quite often in the log and could be the culprit of the graphic issue is this: Code: ·E 0:00:49.516335 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94 I had to shorten the log file because it gets spammed quite a lot, resulting in an over 200 MB large the log file by the end of the intro levels. Surprising is that the underground section actually looks fine: I don't know how hard it is to fix the graphic bugs but seeing how the underground section looks fine this game could easily reach the playable state if the fog could get fixed. Emulator version: rpcs3-v0.0.5-6464-b61a69c8_win64 Settings: RE: Trine 2 [NPUB30331] - Asinine - 02-27-2018 The game is still in the intro section because none of the ingame reports met the guidelines until yours. RE: Trine 2 [NPUB30331] - Terg500 - 05-19-2020 After the announcement on Twitter that the fog was fixed I tried the game again, this time on version 0.0.10-10403. While you can now see what is happening there are a lot of light effects missing compared to how it should look making the environments very dark at times . The game can also randomly crash, either on Vulkan or OpenGL, so I don't think this can be considered playable yet. RE: Trine 2 [NPUB30331] - ajstrobus - 12-31-2020 played for half hour, or so with no problems. i5- 6600k @4.6ghz gtx1070, vulkan @1080p rpcs3 v0.0.13-11505-7262f3d0 Alpha RE: Trine 2 [NPUB30331] - UaQ - lover - 07-11-2021 RPCS3 v0.0.17-12446-6a7324ab Alpha | HEAD Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0 Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070' running on driver 471.11.0.0 Firmware version: 4.88 stats: playable ingame stable at 29 to 30fps all the time. it's fine and no crash or freeze at all log file and screenshots in Attachment RE: Trine 2 [NPUB30331] - digitaldude - 07-13-2021 Graphics are still broken for this game. RE: Trine 2 [NPUB30331] - digitaldude - 08-30-2021 RPCS3 v0.0.17-12690-b5dcfb34 Euro version Playable graphics are fixed now. |