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Trine 2 [NPUB30331] - Printable Version

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+--- Thread: Trine 2 [NPUB30331] (/showthread.php?tid=177251)



RE: Trine 2 [NPUB30331] - BlackDaemon - 01-29-2017

Tested on recent master build v0.0.1-8-60bd2fb. Crashes on loading screen.
Code:
F {PPU[0x70000000] Thread (main_thread) [0x00b96704]} struct vm::access_violation thrown: Access violation reading address 0xd0114dca

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx



RE: Trine 2 [NPUB30331] - QOTSANINSOADKORN - 10-18-2017

the demo seems to work...
going to re-test...


RE: Trine 2 [NPUB30331] - Lektorrrr - 12-03-2017

Ingame. rpcs3-v0.0.4-2017-12-03-1faad7b3


RE: Trine 2 [NPUB30331] - Terg500 - 02-26-2018

Why is this game still in the intro section? The game actually runs fine except for the graphical bugs (most of them seem to be fog related).

An error that pops up quite often in the log and could be the culprit of the graphic issue is this:
Code:
·E 0:00:49.516335 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516346 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516357 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94

I had to shorten the log file because it gets spammed quite a lot, resulting in an over 200 MB large the log file by the end of the intro levels.

Surprising is that the underground section actually looks fine:

[Image: 2VWw5IL.jpg]


I don't know how hard it is to fix the graphic bugs but seeing how the underground section looks fine this game could easily reach the playable state if the fog could get fixed.

Emulator version: rpcs3-v0.0.5-6464-b61a69c8_win64



Settings:

[Image: Y1iX8M7.png][Image: 73LZDhA.png]


RE: Trine 2 [NPUB30331] - Asinine - 02-27-2018

The game is still in the intro section because none of the ingame reports met the guidelines until yours.


RE: Trine 2 [NPUB30331] - Terg500 - 05-19-2020

After the announcement on Twitter that the fog was fixed I tried the game again, this time on version 0.0.10-10403. While you can now see what is happening there are a lot of light effects missing compared to how it should look making the environments very dark at times . The game can also randomly crash, either on Vulkan or OpenGL, so I don't think this can be considered playable yet.

[Image: 8xv9Xy7.jpg]



[Image: bR4oqgH.png]


RE: Trine 2 [NPUB30331] - ajstrobus - 12-31-2020

played for half hour, or so with no problems.

i5- 6600k @4.6ghz
gtx1070, vulkan @1080p
rpcs3 v0.0.13-11505-7262f3d0 Alpha


RE: Trine 2 [NPUB30331] - UaQ - lover - 07-11-2021

RPCS3 v0.0.17-12446-6a7324ab Alpha | HEAD
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070' running on driver 471.11.0.0
Firmware version: 4.88

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment


RE: Trine 2 [NPUB30331] - digitaldude - 07-13-2021

Graphics are still broken for this game.


RE: Trine 2 [NPUB30331] - digitaldude - 08-30-2021

RPCS3 v0.0.17-12690-b5dcfb34

Euro version Playable graphics are fixed now.