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Revenge of the Wounded Dragons [NPUA30016]
#1
Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes, but you could see a few intros, if press Resume.
Code:
F {SPU[0x47] Thread (TGS_CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx
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#2
Goes ingame on recent master build v0.0.1-598c90f3 (PR #2349).

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libaudio.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
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#3
RPCS3 v0.0.3-3-83e139c
goes ingame and is playable


Attached Files
.gz   RPCS3.log.gz (Size: 549.47 KB / Downloads: 1)
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#4
Screenshot?
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#5
RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Playable. Ran perfectly fine on default settings, Vulkan. Perfect 60 fps and as far as I could tell perfect graphics and sound.
Compiles more than I thought a more simplistic game would, but it's still not that bad to deal with.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 538.25 KB / Downloads: 4)
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