Revenge of the Wounded Dragons [NPUA30016] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Revenge of the Wounded Dragons [NPUA30016] (/showthread.php?tid=177238) |
RE: Revenge of the Wounded Dragons [NPUA30016] - BlackDaemon - 01-29-2017 Tested on recent master build v0.0.1-8-60bd2fb. One of Spurs threads crashes, but you could see a few intros, if press Resume. Code: F {SPU[0x47] Thread (TGS_CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx RE: Revenge of the Wounded Dragons [NPUA30016] - BlackDaemon - 02-14-2017 Goes ingame on recent master build v0.0.1-598c90f3 (PR #2349). LLE used Code: - libac3dec.sprx RE: Revenge of the Wounded Dragons [NPUA30016] - nash67 - 09-05-2017 RPCS3 v0.0.3-3-83e139c goes ingame and is playable RE: Revenge of the Wounded Dragons [NPUA30016] - digitaldude - 09-05-2017 Screenshot? RE: Revenge of the Wounded Dragons [NPUA30016] - Deminating - 04-17-2018 RPCS3 v0.0.5-6653-d957531da Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Playable. Ran perfectly fine on default settings, Vulkan. Perfect 60 fps and as far as I could tell perfect graphics and sound. Compiles more than I thought a more simplistic game would, but it's still not that bad to deal with. |