Hello There, Guest! Register

Virtua Fighter 5: Final Showdown [NPUB30625]
#11
Hey, don't know if this thread is alive or not but I have a question. My PC, with a GTX660Ti, and an FX-6100 OC-ed to 3.8 ghz, is running the game slowly at 18-20 FPS. I saw a video on Youtube that played the game at 30 FPS, which isn't great either but it's more enjoyable but with a stock FX-6300. Is there so much of a difference that I won't be able to play the game at 30 or 28 fps? Thank You for the answers.
Reply
#12
i think it's because of you CPU (I have gtx 1070 (previous was gtx 770), i7-3770) and it's running at 30-35 fps.
Maybe he has overclocked CPU?
Reply
#13
Yeah, FX6300 is really bad when it comes to RPCS3. There's a huge difference when comparing to i7-3770
Reply
#14
I can get it to start up just fine, but my controller isn't responding. Using ps3 controller via scptoolkit. the controller works for other games, however.
Reply
#15
Crash on the last build!
Reply
#16
it's working good on #2978 last build.

After 5 mins of play dojo mode I got rare error about Vulkan render.

Quote:·E 0:10:02.089253 {rsx::thread} RSX: ERROR: 0:85: 'fog_c' : undeclared identifier
ERROR: 0:85: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.


·E 0:10:02.089268 {rsx::thread} RSX:
·F 0:10:02.116788 {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKVertexProgram.cpp:401)
Reply
#17
Tried out the build from the new blog entry
https://rpcs3.net/blog/wp-content/upload...eduler3.7z

Game runs at full speed 60fps now up from the 40~ prior. Crashing from previous reports still in effect.

Reply
#18
@reznoire my FPS went up from 18 to just 23 with P5 test build, quite a huge increase for you.
Reply
#19
it's with Vulkan+PPU LLVM. (I have ~55-60 fps on my i7-3770k)

But I have random crashes on Vulkan like in my previous message.
Reply
#20
Crashes relating fog_c are fixed on latest kd-11 PR.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)