Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992]
Started by ssshadow




21 posts in this topic
ssshadow
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01-27-2017, 03:45 PM -
#1
Hangs and doesn't do anything.

LLE:
libspurs_jq.prx
libsre.prx

Log:

Egnom
Guest


 
06-28-2017, 12:51 AM -
#2
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame
Montec
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06-29-2017, 12:18 PM -
#3
(06-28-2017, 12:51 AM)Egnom Wrote: Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame

https://www.youtube.com/watch?v=E194AnTWDNU
Ani
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06-29-2017, 01:28 PM -
#4
Missing log / commit from version
0.0.2-5046 is not a master build
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Zardas
Guest


 
07-10-2017, 03:58 PM -
#5
Log from 0.0.2-5154-4b431543. Same graphics issues.
Zardas
Guest


 
07-22-2017, 11:51 AM -
#6
Build 0.0.3-5392-6dcfcf2b

Minor character outline and shadow issues, playable otherwise.


ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-22-2017, 04:37 PM -
#7
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Zardas
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07-23-2017, 07:20 AM -
#8
(07-22-2017, 04:37 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.

Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then.
Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-24-2017, 05:04 PM -
#9
Music stops crackling for me if I jump or in some other way trigger a sound effect.

Moving to ingame from nothing. Solid gathering is essential for this to be playable.
AMMAREN
Guest


 
07-30-2017, 08:12 PM -
#10
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting

--------------------
The Video


Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work with a Little graphic Missing
Music : Perfect Work

The Log File:-

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)


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