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Atelier Escha and Logy: Alchemists of the Dusk Sky [BLES01992]
#1
Hangs and doesn't do anything.

LLE:
libspurs_jq.prx
libsre.prx

Log:

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#2
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame
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#3
(06-28-2017, 12:51 AM)Egnom Wrote: Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)

It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10

D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)

Great Job Guys this game went from nothing to ingame

https://www.youtube.com/watch?v=E194AnTWDNU
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#4
Missing log / commit from version
0.0.2-5046 is not a master build
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#5
Log from 0.0.2-5154-4b431543. Same graphics issues.
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#6
Build 0.0.3-5392-6dcfcf2b

Minor character outline and shadow issues, playable otherwise.


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#7
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
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#8
(07-22-2017, 04:37 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.

Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then.
Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue.
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#9
Music stops crackling for me if I jump or in some other way trigger a sound effect.

Moving to ingame from nothing. Solid gathering is essential for this to be playable.
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#10
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting

--------------------
The Video


Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work with a Little graphic Missing
Music : Perfect Work

The Log File:-

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
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