01-27-2017, 03:45 PM
Egnom
06-28-2017, 12:51 AM
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)
It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10
D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)
Great Job Guys this game went from nothing to ingame
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)
It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10
D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)
Great Job Guys this game went from nothing to ingame
Montec
06-29-2017, 12:18 PM
(06-28-2017, 12:51 AM)Egnom Wrote: [ -> ]Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)
It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10
D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)
Great Job Guys this game went from nothing to ingame
https://www.youtube.com/watch?v=E194AnTWDNU
06-29-2017, 01:28 PM
Missing log / commit from version
0.0.2-5046 is not a master build
0.0.2-5046 is not a master build
Zardas
07-10-2017, 03:58 PM
Log from 0.0.2-5154-4b431543. Same graphics issues.
Zardas
07-22-2017, 11:51 AM
Build 0.0.3-5392-6dcfcf2b
Minor character outline and shadow issues, playable otherwise.
Minor character outline and shadow issues, playable otherwise.
07-22-2017, 04:37 PM
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Zardas
07-23-2017, 07:20 AM
(07-22-2017, 04:37 PM)ssshadow Wrote: [ -> ]Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then.
Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue.
07-24-2017, 05:04 PM
Music stops crackling for me if I jump or in some other way trigger a sound effect.
Moving to ingame from nothing. Solid gathering is essential for this to be playable.
Moving to ingame from nothing. Solid gathering is essential for this to be playable.
AMMAREN
07-30-2017, 08:12 PM
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))
-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting
--------------------
The Video
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work with a Little graphic Missing
Music : Perfect Work
The Log File:-
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting
--------------------
The Video
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work with a Little graphic Missing
Music : Perfect Work
The Log File:-
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)