AniRE: Go! Puzzle [NPEA00006]
Started by Ani




2 posts in this topic
Ani
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11
3,603 posts 96 threads Joined: Aug 2017
01-24-2017, 06:22 PM -
#1
RPCS3 v0.0.1-3-46dde3f Pre-Alpha

Settings:
OpenGL
PPU (fast) & SPU (fast)

Load libraries:
    - libresc.prx
    - librtc.prx
    - libspurs_jq.prx
    - libsre.prx

Reaches ingame but FPS count is very low.



Log:
This post was last modified: 03-10-2020, 01:42 PM by Ani.
Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, Manjaro Linux
 Laptop:
Intel i7 6700HQ, Intel HD 530,      Manjaro Linux
Ani
Administrator
*******


11
3,603 posts 96 threads Joined: Aug 2017
02-27-2017, 03:22 PM -
#2
Tested with 01ef9ecc

Speed has greatly improved, you can play on stable 60fps with both Recompilers or nearly 60fps on PPU/SPU fast.
It's not fully Playable though as it crashes on Skyscrapers mode and calls Unimplemented cellSysconfAbort on Settings menu.

Settings:
OpenGL / Vulkan
PPU (fast) & SPU (fast)

Language:
English (US)

Load Libraries:
- librtc.prx


Desktop: Ryzen 7 2700X,   Radeon RX 6800 XT, Manjaro Linux
 Laptop:
Intel i7 6700HQ, Intel HD 530,      Manjaro Linux
Asinine
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3
1,965 posts 79 threads Joined: Aug 2017
12-27-2017, 08:53 AM -
#3
Playable as of https://forums.rpcs3.net/thread-188808-p...#pid293787 with RPCS3 v0.0.4-6277-e768bdc8 Alpha


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