1942: Joint Strike [NPUB30024]
Started by ps0ne




8 posts in this topic
ps0ne
Member


0
303 posts 59 threads Joined: Oct 2017
07-14-2016, 09:12 PM -
#1
This is full game, no demo. Game works nice, came back to halfplayable. Water effects works in opengl. No flickering.

Just some textures corrupted.
Bullets are invisible.
ps0ne
Member


0
303 posts 59 threads Joined: Oct 2017
10-19-2016, 09:09 PM -
#2
After latest OGL improvements, game now gained: visible bulltes, enemy ships textures, medals and bombs textures, enemy ships destroy counters. Now, lets check for vulcan and dx12. If all corrents, maybe move to playable?
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
10-19-2016, 09:11 PM -
#3
Great, also post some screenshots, and for the sake of it a log file.
ps0ne
Member


0
303 posts 59 threads Joined: Oct 2017
10-19-2016, 09:30 PM -
#4
Here you have.
EmuBench
Guest


 
10-25-2016, 09:27 PM -
#5
I've got some footage, some bullets are missing cos i'm getting hit without noticing, many objects look like placeholders. I guess i could get better speed on recompiler but i didn't want to wait for it to load. Tongue

ps0ne
Member


0
303 posts 59 threads Joined: Oct 2017
10-25-2016, 10:44 PM -
#6
nice. im afraid you dont use here nevest version that has some fixes
digitaldude
RPCS3 Tester


0
2,688 posts 524 threads Joined: Aug 2017
02-18-2017, 10:50 PM -
#7
rpcs3-v0.0.1-2017-02-18-22c0f0d6_win64

Bullets are all visible now, no placeholders, everything looks right. it's playable.
tchoutchou
Member


0
51 posts 14 threads Joined: Aug 2017
01-05-2018, 09:08 AM -
#8
If you want to avoid the message: "no profile found", go to options and change the music and sfx volumes. It's a known bug. It doesn't save your progression though (it was designed with the old "arcade spirit").
digitaldude
RPCS3 Tester


0
2,688 posts 524 threads Joined: Aug 2017
01-05-2018, 09:21 AM -
#9
Strangely enough I believe this bug is also on the actual PS3.


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