07-22-2014, 06:09 PM -
Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed).
Game stopped at:
but after pushing resume button game went on and nothing happened interesting.
Game stopped at:
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: W {PPU[1] Thread (CPUThread)[0x0020f01c]} cellJpgDec warning: cellJpgDecOpen(mainHandle=0x0, subHandle=0x3095d014, src_addr=0x3095d0f0, openInfo=0x3095d110)
MEM: E {PPU[1] Thread (CPUThread)[0x0020f004]} Memory allocation failed (addr=0x30018000, size=0x0)