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Full Version: Pixel Junk Monsters [NPJB00003]
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Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed).
Game stopped at:
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: W {PPU[1] Thread (CPUThread)[0x0020f01c]} cellJpgDec warning: cellJpgDecOpen(mainHandle=0x0, subHandle=0x3095d014, src_addr=0x3095d0f0, openInfo=0x3095d110)
MEM: E {PPU[1] Thread (CPUThread)[0x0020f004]} Memory allocation failed (addr=0x30018000, size=0x0)
but after pushing resume button game went on and nothing happened interesting.
Goes in game nice

LLE
SRE
SPURSJQ
JPDEC
PNGDEC
FIBER

SPUjit
ppu 2
OGL renderer
Write color buffers
Game goes ingame, i hear the music, some texture is missing.
It works with new LLVM, amazingly fast with also spujit, but then have no sound.


7zip log is with spu ppu interpreters
zip log with SPUjit and PPU llvm
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.
Moving to playable.