Deadstorm Pirates [NPEB00409]
Started by sakura leite costa




18 posts in this topic
sakura leite costa
Unregistered


 
05-29-2016, 04:08 PM -
#1
opengl

please fix game Nekotekina or raven02 (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)
{PPU[0x740] Thread (CPamfDemuxer::ReadThread) [0x00e05174]} struct vm::access_violation thrown: Access violation reading address 0x0
Ani
Administrator
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16
4,278 posts 105 threads Joined: Aug 2017
05-29-2016, 04:21 PM -
#2
You forgot to upload the log
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered


 
06-12-2016, 01:17 PM -
#3
Stuck as shown in the video above.

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60;Gameplay- DirectX 12=Menus 60; Gameplay-

Graphical Issues: Opengl: Screen scaling issues
DirectX 12: Menus Fine

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail

log below (precise interpreter)
Ani
Administrator
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16
4,278 posts 105 threads Joined: Aug 2017
06-12-2016, 01:44 PM -
#4
@xAgentG

·U {PPU[0xac] Thread (fiber worker) [0x00c8b9f4]} cellFiber TODO: cellFiberPpuHasRunnableFiber
Try loading cellFiber

Also, don't run several games in the same instance of the emulator. Run a game, close, save the log, reopen and run a game again.
Your log has stuff from
·! LDR: Title: OutRun™ Online Arcade
·! LDR: Serial: NPEB00073

·F {PPU[0x6a9] Thread (Demuxer[0x6a8] Thread)} class fmt::exception thrown: dmuxOpen::<lambda_c5d9be3d6cae12ed21adb310b6b1ef04>::operator ()(): dmuxEnableEs: unknown filter (0xe0, 0x0, 0x0, 0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellDmux.cpp:678)

Also try loading libpamf, libavcdec, libvdec, libdmux, libdmuxpamf
IF that gives you some kind of "function index not registered" error also try loading libdivx311dec, libdivxdec, libmvcdec, libsvc1d, libsjvtd, libsmvd2, libsmv4 (those are the libraries associated to libvdec afaik).
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered


 
06-12-2016, 06:10 PM -
#5
Wow got past loading screen and a cutscene started.

A few frames were animated, then the cutscene freezes but the subtitles continue.

Tried with everything enabled mentioned from Annie.

DX12/OpenGL tested.

Log down below
Ani
Administrator
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16
4,278 posts 105 threads Joined: Aug 2017
06-12-2016, 08:25 PM -
#6
I'm not sure if this one works while LLE loaded but try loading libgem.

Video decoding with the LLE libs is very bad (without them it doesn't render video cutscenes at all), you're ought to skip them when they appear by pressing X (Cross) or C (Circle) in your keyboard, see if you can get further.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xAgentG
Unregistered


 
06-12-2016, 09:27 PM -
#7
Selected libgem but just stuck on the cutscene stating "credits 3" and "press the start button..." in the corner ; Didn´t appear to start the main level with or without. Did click circle and cross, didn´t go any further.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-24-2017, 07:36 PM -
#8
rpcs3-v0.0.2-2017-03-20-d455fde5_win64

Goes ingame.


image
legend80
Unregistered


 
03-25-2017, 03:48 AM -
#9
How playable is it once gameplay is reached?

Is this "Ingame" or "Playable"?
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
03-25-2017, 10:22 AM -
#10
fps too low to be playable.


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